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Netheril : Age of Magic

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Messages - Tinker

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Announcements / Server Going Down
« on: July 04, 2020, 01:01:18 pm »
As you are all aware we are moving forward with a new version of Netheril and with that in mind we will be removing the current module from the live machine in the coming days, along with this we will be vault wiping so if you would like to save a copy of your pc I encourage you to log in and do so before the vaults are cleared.
We will endeavor to keep you all up to date with what we are doing and encourage you to do some playtesting when we have V2 up and need some helpers.

General Discussion / Re: Greetings and well met
« on: July 04, 2020, 10:33:48 am »
Glad you found us Winter, as Rainman said we are in the middle of a revamp so planning to take down the current server, but I hope you have some fun before that happens.

A distant place, a distant time laid within the center of the ocean a small volcanic island where snow fell in a continuous blanket. The center of it branching up towards the sky as the volcano's summit had wisps and curls of smoke rising, much like the chimneys of the tiny fishing village located at its bank. It was a quaint, quiet place, as if time had come to a standstill save the drifting flurries of snowflakes that never once ceased. The ones living there lived peacefully without any sort of troubles- for the island was protected by their guardian deity, a beautiful mermaid, one that is said to have matchless beauty in all the world. She bestowed the villagers with strong, healthy bodies, fit for diving and fishing from the ever abundant ocean so they could trade with those nearby and supply their families with warmth and food in the chilling cold.

A small distance away from the village was a little jutted out peninsula, and upon its edge laid a two-story wooden cottage. It was a mixture of brown and white due to the snow staining its outside, with frosted windowpanes that revealed the warmth within. It's chimney never once stopped its billows, the house always comfortable due to the fire that always seemed to burn. There in this cottage lived an older couple alone. Their children had already moved out of the house to the village, and they had to depend on themselves for daily necessities. The pair had little trouble with such, due to their goddess' blessing. The Old Man would go out every morning, net in hand, and dive off their peninsula to return in the evening with his daily catch. His wife would ensure everything else in the house was running smoothly, whether it was the trade of their caught fish or keeping their fires stoked and warm for when he returned, dripping with salty seawater.

It was a day like any other for the Old Man. He had kissed his wife goodbye, net in hand, and wandered to the peninsula. Diving off of its tip, he began to hunt for fish, gathering and collecting a plentiful harvest. Yet... he suddenly saw a large shadow quickly move out of the corner of his eye, moving further and further away! Curiosity overtaken, he began to swim deeper and deeper, as if to find what it was he had seen. His chest would begin to burn from the exertion, his gave wavering. The shadow had disappeared, yet what lurked upon the recesses of his vision was a statue. It had a curved tail, bending upwards into fins, its upper body that of a woman. Two arms stretched out, as if reaching for him and its entirety filled in splendorous jewels, glittering even with the lack of much light. Yet from his distance, a long ways away, the Old Man could only barely make it out, no shred of doubt that the statue was of his goddess. He could not last any longer, nor swim deeper, lest he ended up drowning. He could only return to the shores of his peninsula, panting heavily while hauling up a load of fish.

From that point forward, each day the Old Man would dive a little further at a time, pushing his lungs, his body in attempts to get closer to the statue. He had told his wife, yet she told him it was foolhardy. He didn't listen though. She hadn't seen its glamour, its splendor. The allure of seeing his goddess' face. Each dive he was able to hold out just a little longer. He was able to make out some of the details, yet her face upon the statue was still hidden... and that is when the shadow returned. It swum out in front, charging towards him! The figure slowly grew more visible... and it looked like a strange monster. Part man, yet with gills, green skin, webbed feet and hands. Spikes covered its head and neck. Instead of a mouth there was a strange, short hollow tube. It stopped and spat at the man, a highly pressurized stream of water shot and tore through his shoulder! His filled net fell from his hands, the warning shot clear in meaning. The Old Man could only swim upwards and escape, the creature not chasing after he had reached a distance from the statue once more. The sun was setting when he had finally surfaced, flopping onto the white shore heaving in pain. His wife had been waiting and pacing already outside, shivering and wet in the cold, wondering where he was. Joy and pain blossomed upon her face when she saw him, and the trail to the house left heavy, dark red footprints in the snow.

Days turned to weeks, turned to months. The Old Man had suffered from infection and fever... With no one to bring in their daily catch, there was little that could be done, their savings dwindling to nothing. I was not long before his wife ended up passing. A combination of age, shock, and lack of basic needs she was not able to last long... And he was surely not far behind. He staggered out of his house. Even if he died, there was still one last thing he had to do. The snow only had one trail of footprints, that day. His going to the waters. He weakly dove in. He swam. and swam. His throat and chest burned. Everything hurt. His vision seemed as if it was fading. There would be no going back- Yet he must look upon that visage that has haunted every waking and sleeping moment. Some sort of primal burst of strength flowed through him, as if the last vestiges of his own life were empowering him, driving him closer to his goal. He saw the statue, and it it would not be long until he would finally see her face! His vision was darkening, his chest tightening. Just a little more... a little more.... then everything turned to shadow.

Within the middle of the sea, in a land separated from place and time, laid an island with a volcano standing tall at its center, smoke curling from its peak. It would always be covered in white snow, fresh and constantly falling, as if a picturesque moment were captured and left just in its perfect image. Its shore was dotted with houses from the small village that sustained itself off the bountiful ocean blessed by their goddess. A distance from the village was a small peninsula jutting out from the isle, and upon it was a house. A thatched roof, wooden two story cabin. It was a quaint place, with frosted windows. Yet there was no warm glow within, all fallen to silence, and its chimney empty evermore.

-By Caleb harlinger

Tenshis Story

I apologise in advance. This is the rudest story I know, and really not befitting me. But it holds a special place in my heart, and I have had no one who would appreciate it in a long time. The angels think it is beyond frivolous. My mother taught it to me when I was young, as a way of reminding me what it is to be human, and I believe to tweak my father's nose. Furthermore, she assured me it would be a popular story with the other children, who did not always appreciate me, different and awkward as I was. It always made me laugh, when I did not laugh much as a child, sill though it is. And she was right, it made me very popular with the human children to retell.
It is no original, but a fable based on an ancient group of celestial beings. These celestial beings were like to a variety of planar creatures, though they all had the forms of primordial animals. Together they lived on a plane that resembled a great forest.
Spider was small, but very clever and always scheming. And yes, he could be cruel with his jokes, but most often played them on those he thought brought it on themselves. One fine, hot day, Spider spotted a fat buffalo carcass in the river. He sensed an opportunity.
He rushed to the great Tiger, a notorious bully and killer, and told him of the bounty he had spotted, free and delicious meat for the taking. Tiger was always hungry, and eager to swim in after it, but was concerned that his big tiger balls would get wet.
Spider put on his most wheedling, suplicative weakling voice, and offered to keep them safe for him on the riverbank. In return, he would get a tiny bit of the buffalo, after all, Spider was very small, and there was no way he would be strong enough to get it himself. Tiger agreed, with a typical dire threat to Spider, that he would be killed if he did not protect his precious balls. Spider agreed, and Tiger, full of confidence that none would defy him, passed over his big balls to Spider to safe keep them.
When Tiger was in the water, Spider ran off, admiring his new big swinging balls. Before he left though, he took off his little shrivelled nuts and left them on the riverbank.
Spider ran straight to the Monkeys, telling them the story of how he stole the tiger's balls, and left him with nothing. He did a models work, proudly showing off Tigers former prize possession.  The monkeys laughed and laughed, for they hated tiger, as most of the celestial beings did. To rub it in, Spider left them singing a song he taught them of Tiger-no balls, which, being Monkeys, they also loved.
Spider then ran down to the river bank, hiding tiger's balls in the jungle.
Tiger came out of the water in a rage when he discovered his balls were gone.
 I will kill you Spider!
 Spider quickly explained that the Monkeys had come and stolen Tigers balls, tearing Spiders off as well, and poor Spider was forced to hide.
Tiger did not believe him...but then he saw Spiders poor shrivelled balls on the riverbank. And at the very moment, he heard the Monkeys singing coming through the forest trees, singing of Tiger no-balls in the distance.
Spider, with his meekest look, offered his little balls to Tiger so he could go into the jungle with at least something.
 Tiger thanked Spider profusely, then entered a vicious frenzy,  and killed monkey's willy- nilly, while Spider slipped back and retrieved the big tiger balls. He admired them as he walked.... listening to the roars of Tiger and screams of Monkey....
The moral of the story, oh so I've been told,  is do not trust anyone with your balls, especially a Spider.

New Features / Horses
« on: January 17, 2020, 10:49:53 am »
The horse system is now up and running, you can buy various horses that range in prices.

The most expensive will have perks like saddlebags that will store equipment, the horses can not be taken into quests or major cities and you will have to use the hitching posts to hitch your horse. You can unhitch at anything post and you can also go back and stable your horse at the stables.

Enjoy and please let us know if you find any bugs.

Announcements / Gentle Reminder- Please Read
« on: December 17, 2019, 04:00:17 am »
It has come to our attention that there have been some rumblings behind the scenes about various characters, DMs and overall playstyles and as a team, we would like to address a few things. If you have an issue with how something was handled or how you perceive an event was handled it is up to you to come and speak with one of the admin team who can better help you understand the situation. It is however not productive to the server or the community as a whole to sit behind the scenes and tell as many people as you can or whoever will listen how unfair you think something is without having all the information, this breeds a hostile and toxic environment that we all want to avoid.

All of you have been made aware that the admin team on Netheril is willing to discuss issues, plots or anything that you find impacts your gaming experience and often when you have all the information that we do it suddenly becomes apparent you should have spoken to us before turning to the peanut gallery. We are not here to ruin anyone's gaming experience we have developed this server with the vision in mind that we all have a place to come and have some fun in, so if you are seeing something we aren't aware of or feel wronged by something please come and speak with us and know there will be no negative effects for being open and honest with us we would much prefer this then listening to the rumours that eventually filter back down the line to us.

General Discussion / Current WIP
« on: October 28, 2019, 03:47:28 am »
Current WIP

Merchant stalls are being finished up and will be available for PC’s to sell their wares. How it works is you will be able to buy a shop and have a merchant manned it for you, he will need to be paid a wage. People can sell to your store if you give the shop money to use to purchase items. We will post a more detailed –how-to guide-.

Player mounts are in the final stages, we will have various options for you guys to purchase starting from unsaddled mounts, saddled mounts, saddlebag mounts and armoured mount. These will be priced accordingly, the saddlebag mounts are what we are waiting on before we can release it. At present, the contents that you add into the bags are not persistent and we are waiting for a fix for those before rolling them out.

A version 2 of our hak pack is being worked on, this will include a new tileset, the paintings, fixes for any busted content and new spells for all classes will be implemented. There are other small things added to the hakpack that doesn’t require mentioning.

Domains we have not started on yet, we wanted to get the spells in and working first and then we will look at domains.

We are looking at implementing our old ranger tracking system for rangers and druids, the system is written we just have to change some of the outdated information.

New random loot generator is being looked at, it creates items on the fly for use on quests and in random exploration areas. This system also has a feature that has loot sets, these can be based off old player characters for example “Insert PC name” Cloak of Doom, Ring of Resistance and so on, collect a full set and it unlocks specific benefits.
Still plotting along adding new merchants and updating our loot found in quests.

Areas are still having the flavourful text and small points of interest added.

Continuously we are looking to add new quests and exploration areas.

Setting Information / Server Rules and General Information -- Please Read
« on: September 27, 2019, 04:46:10 am »

Before entering the world of Netheril, we encourage you to read this post, so that you may understand not only our rules, but what you can do to enhance your experience while playing with us.

Rules: These rules are in place to ensure that all players have a fair, quality environment in which to roleplay and have fun. Please be mindful of them.

  • Language: Cussing while in character, or in a non-hostile manner out of character is fine. But the line is drawn when out of character use of language becomes offensive and hostile.
  • No OOC(Out of Character) hostilities. This a community, and such drama will not be tolerated.
  • Harassment: Both OOC(Out of Character), and IC(In Character) be sure not to step on toes or harass other players. This is a touchy subject, and it is best to use common sense. As a general rule of thumb, if someone asks out of character for you to stop, it might be best to do so.
  • No sexually abusive roleplay, including but not limited to; rape, sexual assault, sexual harassement, etc.
  • No self-harm or suicide. You can die a glorious death in battle fighting your nemesis, but we ask that the grim tone of self-inflicted wounds not be displayed.
  • No forum threads or storylines dealing with children and pregnancy.
  • PvP will not be translated to out of character conflict. For further rules, please refer to the following link: https://netheril.net/forums/index.php?topic=1856.0
  • Alt characters should not be involved in PvP or stories that involve your main character. If you are playing a main character that is looking to earn a perk in-game we expect this to be the character you play most of the time, we also ask that app characters get your undivided attention.

For further resources on game information and general rules, please refer to the following-
Netheril Player Handbook: https://homebrewery.naturalcrit.com/print/BJSSPrR3bz
Announcement Forum Subsection: https://netheril.net/forums/index.php?board=2.0

For questions and concerns, please refer to the Netheril Discord: https://discord.gg/adW7j6 or the General Questions/Statements of Interest forum subsection: https://netheril.net/forums/index.php?action=helpdesk;sa=main;dept=2

Our Discord is the heart of the community, acting not only as an Out of Character lounge but also as an effective board for questions, finding people to play with and many more functions. It is highly encouraged that you join the Discord via the link provided above.

Looking to make your first character and wondering what you can do? Then refer to the Mechanical Changes introduced on the Netheril Server:https://netheril.net/forums/index.php?board=23.0 as well as the Setting Information: https://netheril.net/forums/index.php?board=15.0
Our facebook link is at https://www.facebook.com/groups/440934312649034/ and if you are wanting to support Netheril Patreon link is here: https://www.patreon.com/netheril

Netherese Library / Re: History on the Skettus Vault
« on: September 26, 2019, 11:43:45 am »
Throughout the ages there have been various vaults in existence, from the humble house vault that is used to store valuables, then we move onto family burial vaults which are underground tombs. Magically enhanced vaults are also popular with the wealthier families but little is known about how they are magically sealed.

I hope this is useful.

Announcements / PvP and Rules Regarding Monsters
« on: September 26, 2019, 12:54:08 am »

•   Common courtesy should be given when meeting for the first time, even though you may want to kill it should be a beat down and warning on first encounter.
If a monster encounters a non-monster race they too should show the same consideration. This is to promote interaction and conflict without the instant win.

•   Monsters should not be going into Hadrian or other major villages that would normally kill them on sight- this does not include Sullivan’s Port, The Shelf and Patrician Trading Post.

•   Sullivan’s Port is a neutral zone and if you plan to engage in PvP you need a DM to oversee, Sullivan does not like the conflict in his port and will remove heads if it is done without his say so.

•   Playing a monster is a lonely life and more suited to group concepts as isolation is part of the deal. The DM’s are happy to discuss new additions that you would like to see out in Sullivan’s so please send them to one of us.

•   Monsters on the rare occasion can be accepted into the main hubs, this would be based around the concept and application and is based on a case by case basis.

Thanks for the feedback on this guys.

General Discussion / Re: Death System Changes -- Please read and respond.
« on: September 19, 2019, 01:05:33 am »
I personally like both the options( the gold/better merchant and the quest reduction)  but the issue i see for both are pretty obvious.  The quest reduction makes total sense but also means people will be worried and paranoid about quests. I  offer this instead;

Have the death system take gold when you die AND lower stats for a set amount of time. offset with the higher merchant selling but also give cleric PC's the ability to remove the stat lowering via greater restoration or a special widget clerics/druids get+ resting at an Inn. Either of those options would give more to the server, still punish death, but also dont hamper players to the point of paranoia. Doing it this way will also make it fair for all classes as some classes just cant get XP as well as others, such as going out by themselves at low levels.

I do like this idea.

General Discussion / Increase magic item levels -- Please read and respond.
« on: September 19, 2019, 12:51:16 am »
Increase magic item levels. We understand some find it frustrating with the current loot level on the server and the time period we are in so we are proposing an increase in the overall loot level, including craftable items. Quests items, DM given items and Faction gear.
Example of this would be
+4 for items for things you can find on quests or in the exploration areas.
+5 and above for DM given

Edit: for clarification we will have a system that is colour coded with level restrictions for the top tiered items so we don’t have level 5 PCs running around in +5 armour and so on.

General Discussion / Death System Changes -- Please read and respond.
« on: September 19, 2019, 12:35:33 am »
We would like some input from our players, so you guys. We know that you have been unhappy for a while with the death system and given it is you guys who play here to have some fun we are looking for ways to change it up. So these are a few options we have considered, place a vote and if you have suggestions not listed explain in the thread.

Announcements / Rules: Please Read
« on: August 03, 2019, 12:23:59 am »
As a team, we thought it would be important to touch on some rules that should be adhered to without exception. We want to be clear on this point, these rules are not up for negotiation or bending. We are a fantasy setting game where people come to have fun and escape the problems and harshness of life. The following rules have and do still affect people in real life or have impacted their lives in terrible ways.
The following have no place in our setting:

1) Self-harm and suicide.
2) Forces sexual encounters and assaults.
3) Any threads or storylines that deal with children including pregnancy.

If you have any questions as to the reasons behind these rules then please approach one of our DM's and they will be happy to explain it to you.

Thank you
Netheril Team

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