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Netheril : Age of Magic

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Messages - Mymothersmeatloaf

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1
General Discussion / Re: Death penalties
« on: December 02, 2018, 12:19:59 am »
I feel like you're coming off quite hostile to the DM team there, meatloaf. You see passive aggressiveness when I see people trying to explain their point. You see people trying to drive you off the server when they make a comparison.

You really don't need levels to be badass. Sure, they help in regards to certain things, but I believe CaptZambie became Mayor of Hadrian when he was below level 13. He achieved something cool without hitting the server apex.

That's a lot more than explaining a point. That's just straight up treating the player like they're stupid. I'm not the only one who can see that.

2
General Discussion / Re: Death penalties
« on: December 02, 2018, 12:18:28 am »
Unlike an MMO, levels have no bearing on what you are allowed to do on this server.

Players may feel like they need the levels, but I assure you, you can manage without them.

... then why do me and several other players with low level characters continue to die in events without being able to do much to contribute to begin with? 

3
General Discussion / Re: Death penalties
« on: December 01, 2018, 11:47:31 pm »
What you describe is actually what we have currently. The xp hit isn't nearly as high as folks make it out to be, and while yes, it is much more steep at higher levels, that is simply because we don't want to see a whole server of max level folks. Reaching max level shouldn't be the end all be all anyway, but again, I think this argument is going over a lot of heads.

Despite this I will try again one last time.

What you are asking for is what is practiced on many popular MMOs. World of Warcraft is actually free to play now from what I hear, as are many others.

But you're not there, even though these games have better graphics, crafting systems, and player count.

You're here.

Because this game we play offers something different; consequences. Actual tangible ones. If everyone can hit level 20 easier than they do now the accomplishment means nothing. The struggle is what brings the reward. This is what makes the stories we tell feel tangible. Without risk we are just a bunch of nerds behind screens talking at eachother.

I think the player is well aware of where they're at by the way, so I don't think there's any need for the patronizing, condescending, and passive aggressive attitude.

Also. Why do we encourage our players to leave and play other games just because of constructive criticism? Isn't the entire point of this thread? Isn't that the entire thing you guys have been wanting us to do here? The point is, we DON'T want to play on other servers or other games, because we have RP, and people that we enjoy playing with here, and some of us actually care about the server and wish to see it improved instead of going through this down-ward spiral it has been going down lately.

If there's no place for that here, and you guys can't accept constructive criticsm, and don't even want to take what we say into consideration without jumping on us like a pack of rabbid animals, then maybe you're right, and this server isn't for us.

4
General Discussion / Re: Death penalties
« on: December 01, 2018, 11:42:42 pm »
so you are deciding not to adventure because you fear death...

Is this not how you view real life?

I want to honestly know why people have the conception that their characters SHOULDN'T fear death?
Death should be a terrifying experience. The fact that you are getting hacked to pieces by blood thirsty Orcs or your innards chewed into mush by ravenous zombies
is supposed to be terrifying.

I'm sorry. But how can we even equate a VIDEO GAME to real life here?

I spend time playing this game. I spend time leveling my character. Once my character hits level 15+ And the only way I can gain XP is through 2 quests and the piddly DM XP we've been getting lately. Getting to level 16 and above can take as long as several weeks to achieve, and then when suddenly you lose it in a single DM event, it becomes this nonsensical chore and hassle to get back to where you were at. If I want my game to be a chore, or a hassle. I'll go grind in an MMORPG or something similar.


5
Journals & Backgrounds / Re: Lyra Dark Halfling arcanist
« on: November 16, 2018, 11:42:51 am »
Date: 1/6/1372
Time: 6:01 pm

Lyra who for weeks was discussing how she was hard at work preparing for the roz'dha attack and figuring out a ritual intended to destabilize and disrupt the legions of the undead, continued her work studying and gathering the required materials and solutions to be used in the ritual, what she has available on hand is.

- 2 Distilled shadow Spider mandibles
- 1 Distilled beholder eye
- Several melted beholder teeth


6
Journals & Backgrounds / Lyra Dark Halfling arcanist
« on: October 30, 2018, 07:01:12 am »


First Name: Lyra

Last name:Daregmader

Eyes: Green

Hair: straight, Jet black

Notable features: Lyra has several bite scars on her right leg, very old and faded, difficult to see to most adventurers. She wore a black tattoo around her eyes that resembled a Rorschach test, several streaks that appear as tears dotted her face.

Personality: Lyra tends to be nice to most people, even if her general appearance doesn't make her seem like she would be, if she happens to get get angry with somebody, it's likely they did something to anger her in the first place. Lyra tends to be stubborn, as well as persistent stopping at nothing when she puts her mind to it, if not with who she usually trusts, she's usually fairly reclusive.

Fears: Losing her friends, and worgs, she's deathly afraid of worgs.

Goals: To persue the one who murdered her village and family, and to have better control over the necromantic forces so that she can crush her enemies and protect the ones who are close to her.

Occupation: Lyra is a self taught wizard and necromancer who does not specialize solely in any spell school, although she has a primary focus on necromancy, and has been doing it for quite a long time she does not like to sacrifice any tools to her arsenal.

Backstory:

Lyra grew up in an isolated village far away from Hadrian and outside the reach of any kind of city. Halflings were a dominant race, and rarely did they ever let outsiders into the village without any sort of approval by the elders. Everybody had a place here, a job, a purpose and a life to live, all following the elders ways and never straying.

Lyra was always the odd one out of all of them. Her father was a fisher-man and her mother a basket weaver, brother wishing to attend a bardic college, but when she wanted to grow up, she wished to be a scholar as well as a wizard. she was persistent in this endeavor, reading the books her human wizard grandfather would send her.

On her fifteenth birthday she was given her first cantrips to learn, granted that she practiced them somewhere that the other villagers did not see, as arcane magic was forbidden there. Day and night the halfling spent, nose in book and fingers at the ready, failing several attempts but miraculously managing to cast one anyway. Noting the time and the moon above, she quickly ran back to her home, only to observe what would have been the worse day of her life.

Several villagers ran about, screaming at the top of their lungs, blisters and disease covering their bodies and fluid quickly filling their lungs. In a panic, lyra quickly ran into her own home, witnessing the peril of her own parents, and worst of all, her brother. Under distress, a broken lyra went into the attic, frantically and foolishly attempting to write her own spells, believing that she could save them if she tried enough. As the morning finally came, and the screams of pain finally ended, lyra blacked out, only to awake to what would be a ghost town.

During the years she studied there, using the remaining spell books that once belonged to her grandfather to learn how to animate the dead to better protect herself from carrion and dangerous beasts, as well as hunt for her whenever she was frail.

For ten years Lyra spent in that dead village learning how to combat the necromantic arts as well as use it to her own advantage, if she could use her enemies undead against them she'd be a step closer to her own victory. with a heart full of anger and vengeance, she finally stepped out from the ashes of the village to hunt down her quarry. Next stop. . .the local cities, and eventually hadrian.

"Mother...father...I'll succeed in my journey, and when I find the one responsible for this, I'll kill them...That's a promise."


// Might write the full length of her story at some point if enough people are interested.


7
General Discussion / Re: Death penalties
« on: October 25, 2018, 09:13:21 am »
Personally I feel like the death penalties have actually deterred me from wanting to interact more in events and most party gatherings because I quite literally fear that my character might lose a huge chunk of XP that I spent an entire week getting, especially when I hit level 15, and especially when I realized I could actually lose an entire LEVEL if I died. When I first started, I ignorantly stepped into the underdark, completely unaware of it's dangers, saw something, ran for the transition, couldn't get through, and before I knew it I died. I don't know, maybe I'm just too used to servers with lighter penalties, but I've found that when the penalty was light I never had to fear getting involved, and not having to coward in the back all the time.

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