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Netheril : Age of Magic

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Messages - MiladyMouse

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Journals & Backgrounds / Re: Pearl Lindenbrook's Mad Notebook
« on: November 17, 2021, 04:41:57 am »
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Journals & Backgrounds / Re: Pearl Lindenbrook's Mad Notebook
« on: November 17, 2021, 04:41:10 am »
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Journals & Backgrounds / Re: Pearl Lindenbrook's Mad Notebook
« on: November 17, 2021, 04:40:41 am »
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Journals & Backgrounds / Re: Pearl Lindenbrook's Mad Notebook
« on: November 09, 2021, 05:46:01 am »
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Journals & Backgrounds / Re: Pearl Lindenbrook's Mad Notebook
« on: November 09, 2021, 05:45:39 am »
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Journals & Backgrounds / Re: Pearl Lindenbrook's Mad Notebook
« on: November 09, 2021, 05:45:14 am »
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Journals & Backgrounds / Re: Pearl Lindenbrook's Mad Notebook
« on: November 06, 2021, 05:21:17 am »
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Journals & Backgrounds / Pearl Lindenbrook's Mad Notebook
« on: November 06, 2021, 04:42:17 am »
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Netherese Library / Research: Planar Connections
« on: September 17, 2019, 02:43:56 am »
*The young halfling enters the library with much dread and curiosity, yet determined to explore her theory on the mist that plagues the lower lands.

She searches for information on planar connections, especially regarding phenomenons or things that exists on the material plane but are connected to one or several other planes. She pays particular attention to the Astral plane and the plane of water, seeking information on how the connection between the two could be broken.

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General Discussion / Re: What would you like to see on N:AoM?
« on: September 13, 2019, 02:32:31 pm »
Hello. Here are just a few random ideas I thought I would share.

ooh good idea... maybe a bounty collection on claws from mutant crabs?

A bounty system may be interesting. It would allow players to do something when there is a downtime or for veteran players to bring new players and/or character exploring. You could have bounties on plot monsters, like the mutated crabs, or special monsters that spawns in far to reach places and are more rewarding due to the higher danger getting them. You can either reward a specific amount, or a share per players in party to keep it fair. You could hunt monsters as well as wanted criminals.

More exploration XP markers? I am not certain how many there are, I do not get to explore much with my current character. This could be something veteran players do. Bring new characters exploring to find these markers. Perhaps these markers could open portals to random special areas and you need X amount of players in the party to open the portal?

Clearer instructions on crafting would be helpful. Like an instruction manual available IG maybe? (If there is such a thing already... maybe make it easier to find! Pretty Please!) I was fortunate enough to find players IG to explain it to me, but sometimes, there is no one available to teach you ICly without having to pester a player OOCly.

Random dungeons? This could be linked to the bounties and you actually have wanted criminals to hunt and the random dungeons are their lairs and hiding places.

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General Discussion / Re: pvp discussion
« on: September 18, 2018, 01:30:16 am »
I will not take it personally as it is, sadly, a reality that I've seen also. Something I try to avoid as much as possible also. If someone does not like PvP they should not taunt others because they think they are safe. But unfortunately, this is not a perfect world. If I meet someone like that, I just walk away if possible.

in the end, as long as the pvp rules are clear, then everyone should be able to play by them.

Perhaps players can have an agreement between themselves that they want to pvp with each other but will leave others that do not want to alone? Might get complicated...

Sorry, I always try my best to find a middle ground in things  ;D

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General Discussion / Re: pvp discussion
« on: September 17, 2018, 07:35:15 pm »
My experience with PvP comes from another server. There, PvP has a specific set of rules that must be followed by all players. Those who abuse or do not follow the rules are punished and/or banned. And DMs are at liberty to retcon an event.

PvP does require maturity and courtesy from the player base. And a functional system. If you say subdual is broken, then it should be fixed before PvP is considered.

There can also be several type of PvP settings that could be discussed. This is the one I am familiar with:
Sparring (no loot drop, can get up as soon as downed, for when you want to spare safely with friends)
Beatdown (get beaten down, no loot drop and pc must wait a time before being able to get up)
Subdual (loot drop but no killing, and need time to get up)
Full Damage (kills PC and drops loot)

Full damage being the only mode that can end is permadeath per DM discretion.

PvP rules also need to be clear but simple. Depending how the community feels about PvP, you could open certain areas for PvP without DM supervision with restrictions to subdual and no PK. You could restrict PvP to damage only, no looting, no killing. (and no leaving in the wilderness for spawns to kill, lets have some courtesy for our fellow players). You can have monsters kill on sight or all player require dm supervision when pvp is wanted. This is a serious discussion that the community needs to have if it wants PvP.

In the end, it is at the discretion of the DM team to decide what sort of server they want to run and if they want to manage the PITA that can be PvP. I've been on all end of it (even as a DM), and it can get messy fast. But it can also be quite fun for those who enjoy this sort of conflict. Me personally, I've never been a fan of PvP and avoid it generally. Though a good spar with friend is always fun and it is a form of PvP.

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General Discussion / Re: Introduce yourself!
« on: September 07, 2018, 02:46:32 pm »
Hello!

I'm MiladyMouse. Some of you may know me better at Loonayaa (aka Loony) or as TheMinionOfArabel. Been playing since 2004, mostly on Arabel (v3 to current), though I tried out Escape from the Underdark a little while. I'm no stranger to RP but a complete stranger to the Netheril era! I am enjoying discovering this community and its world.

I am currently playing Ruby the shy yet curious halfling sorceress.

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