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Netheril : Age of Magic

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Messages - Petey

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I do not suspect we will see eye to eye on this. You've asked for opinions and I have respectfully given mine.

2
Consequences can be hard to swallow, especially when it comes to xp loss. That said, the fear of loss is a very real thing that characters should be aware of. Many things that the paragons of the server have done would have been cheapened if there wasn't a possibility of loss. Is it heroic to fight against demons or undead if failure doesn't effect your character at all?

Losing xp is rough, but xp or character level alone shouldn't define your character.

Removing an aspect of consequence in the game ultimately robs everyone of the feeling of accomplishment one might glean from taking risks.

Player cleric raises should be cheaper though, I agree.  That seems perfectly ic and makes clerics feel more like divine patrons than anything else.

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Groups & Concepts / Re: The Alliance of Shadows
« on: May 31, 2018, 09:54:23 pm »
I would just make it a sort of "Shadow Network," which people can use for whatever purpose they please as long as they have the gold. If that means assassinations, well, that's on them baby, you're just providing a valuable service.

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