Netheril : Age of Magic

Player Forums => General Discussion => Topic started by: caek on April 13, 2018, 11:17:44 am

Title: An in game bank.
Post by: caek on April 13, 2018, 11:17:44 am
I've heard this mentioned by people in Discord, how would people want / expect it to work?

What features would you want to see from something like that?
Title: Re: An in game bank.
Post by: Danuvis on April 13, 2018, 11:58:10 am
The ability to withdraw/deposit is probably a given, but besides that, I'd say have them take a small cut from each deposit.
Title: Re: An in game bank.
Post by: PlayMyLoot on April 13, 2018, 12:13:30 pm
10-15 percent cut on all deposits. Create a culture where carrying around bulk coin without a bodyguard will actually see to targetted as an 'easy mark'.
Title: Re: An in game bank.
Post by: Danuvis on April 13, 2018, 12:59:35 pm
Maybe have cut penalties and other features that might come with it scale with CHA? The higher your CHA, the smaller the amount of coin taken, etc.
Title: Re: An in game bank.
Post by: PlayMyLoot on April 13, 2018, 02:08:35 pm
That's a bloody good idea. Make it calculate off Base Stat as well, not the full buff stat. Or everyone will just use Eagles Splendour. :/
Title: Re: An in game bank.
Post by: Voss on April 13, 2018, 02:17:09 pm
I'd let you deposite a limited amount of gold, and you'd have to carry the rest.

Don't want to deprive the good ol' highwaymen of all their prey.
Title: Re: An in game bank.
Post by: PlayMyLoot on April 13, 2018, 03:09:07 pm
Perhaps make the bank based in Valstiir as well? Wouldn't make sense for Hadrian, imo.
Title: Re: An in game bank.
Post by: Rose on April 13, 2018, 03:15:48 pm
A deposit fee would be needed absolutely, but if we're going to get into variable deposits I'd suggest instead of charisma make it appraise. Tellers have their rules still and can't just say "Oh you're pretty" or "Oh you have a strong personality" and just skip out on the fee. How will they explain to their boss why the vault has X amount of gold but only Y amount of commission was taken? Appraise is the 'trading' skill though, so if this deposit fee was to be impacted by anything I think set values of appraise should be it, as recognition for local merchants holding some kind of business accounts. People with high trade skill would be doing higher volume deposits and they'd be making their money by that volume rather than rate, with the lower rate as incentive to use them instead of other means.

That's just my opinion if variable deposit fee is used at all. Easier to just say 5% or 10% for everyone across the board. Also deposits at set intervals. 5k, 10k, and 15k deposits. Maybe higher rate for smaller deposits and lower rate for big drops. This ensures that players always have SOMETHING on them and don't just use the bank as a second inventory, and that there is both reward and risk involved in saving up higher ammounts of gold to deposit in bulk transactions. Withdrawal can be any spoken value though.
Title: Re: An in game bank.
Post by: caek on April 13, 2018, 03:31:43 pm
I love the idea of charisma / appraise / bluff playing a part in the system, top notch idea that.
Title: Re: An in game bank.
Post by: PlayMyLoot on April 13, 2018, 03:37:35 pm
The reason I'd argue CHA and that you could bet your bottom dollar that not every 'clerk' is an optimized counting machine. Just like the real world, star power or smooth talking/being a beast of a negotiator can really help you out. I know of people IRL that have recieved better rates than usual for loans, just because of exactly that.
Title: Re: An in game bank.
Post by: Walrus Warwagon on April 14, 2018, 12:58:12 am
I believe that in addition to the commission, interest should also be added, because the bank uses your funds. And if not, it's not a bank, but a luggage room. Or maybe it's possible to tie a deposit to some assets that change in price?
Title: Re: An in game bank.
Post by: ToxicWrench on April 14, 2018, 07:41:29 am
Appraise does represent bartering for better prices. Whether using smooth talking, negotiation, technical know how.. All of the above. Using CHA checks makes less sense in my eyes. Charisma is too broad, Appraise is specifically designed for that exact purpose.
Title: Re: An in game bank.
Post by: WolfMaster on April 14, 2018, 02:05:12 pm
10-15 cut on deposits? what kind of shady bank is this? there wasn't even such a thing back in old Venice. Heck the banks of Venice actually COMPETED with each other to get your money into there bank, because they make money using that money to make loan's.

I get were your coming from on a mechanic's lvl. but from a RP lvl it makes absolutely no sense.
Title: Re: An in game bank.
Post by: Youfired on April 16, 2018, 06:53:51 pm
I don't think there's enough reasons to open up a bank account.

Only reason I would is if I dropped my pack and coins after death.

the chances of a PC stealing my gold at this point is too low to justify spending 500 coins to open up an account.

but yeah I'm down for making the server more dangerous and dropping backpack after death hah
Title: Re: An in game bank.
Post by: ForWhomTheTurboTrolls on July 04, 2018, 02:36:12 am
i dunno.. add a weight component to coins.

Personally i think its ridiculous that I can carry around 20,000 coins and not have them weigh me down or even jigle when Im trying to sneak.

add weight, makes people want to use the bank more often. then the price can be way lower.

Add a time limit to the account. After x amount of real time months if the account has not transactions the funds get swallowed by the house.
This can become a fail safe when you are about to Permadeath someone and they say..but wait! im loaded my bank account is full! i can get you some coin!.
Title: Re: An in game bank.
Post by: Eternally_Faithful on July 04, 2018, 03:22:08 am
The problem to this is, there is only one bank currently in the game, in Hadrian, you become the villan and get exiled, you lose all access, and while im all for actions have consequences, im not fond of crippling the villan entirely.
Title: An in game bank
Post by: WarnerIDeni on December 31, 2018, 01:43:52 am
Haha I know.. Big bank control the game bruh.. Its always been like that.
Title: Re: An in game bank.
Post by: Aetrion on January 09, 2019, 03:58:29 pm
I don't see any positive in introducing another tedious and inconvenient thing you have to do to the game, like having to take your gold to a bank and having them charge you for it.

Why not a bank that stores a few items for you, so you don't have to always carry around everything you own? That would actually make the game better for people.
Title: Re: An in game bank.
Post by: Gorga on January 09, 2019, 05:44:44 pm
Adding gold encumbrance would make it more realistic.
Rework the bank to make it more user friendly. Accrue interest on gold in the bank, but penalties for early withdrawal.
Add a paid storage area in the bank's basement.
Title: Re: An in game bank.
Post by: Fiverine on January 09, 2019, 10:09:13 pm
The encumbrance penalty makes sense to me, but it's going to be hell on my average Strength character.  :-\

Perhaps for a fee the bank could convert your thousands of coins into higher value ones so you're not lugging around so much.  Or a 'money bag' item could be created that reduces the total weight of any coins your character is carrying.
Title: Re: An in game bank.
Post by: Surfing_Turnip on January 09, 2019, 10:26:40 pm
Gold encumbrance would be an entirely negative mechanic without a viable alternative imo. Though I like the idea of an in game bank - the current one charges 10% of your gold to do anything with it. That's an insane amount. Players who've worked hard for a year or more could lose 50k+ for no reason. That'd be nuts.

I think at a certain point you have to assume a character isn't carrying all their gold around with them at all times and that it's just a game-play thing. After all, if our characters dress down in casual clothing we don't assume they have their backpack and armour on their backs? It's just mechanics and RP > mechanics.

That said, alternative currency systems can be fun and interesting. Coin weight isn't inherently bad. But it has to be a part of a system that adds features and progression, instead of being only a player-punishing trait. For example, banking and trading systems, where you could earn money with investments, either in a bank with interest or by moving gold to property and selling it at a higher value at a later time or in another place, would make it something that's constructive and fun.