Netheril : Age of Magic
		Informational Forums => Mechanical Changes => Topic started by: deltaTime on March 20, 2018, 11:10:21 pm
		
			
			- 
				Overall Changes
 
 
 A majority of spells have been renamed to match the time period.
 
 For the purpose of hour/level spells, one hour is equal to 5 real life minutes.
 
 Cantrips are refunded as soon as they are cast.
 
 All spells are listed as if they were a wizard/sorcerer spell first (in regards to spell level).
 
 
 
 Table of Contents
 
 Spell Circle 0 (https://netheril.net/forums/index.php?topic=253.msg844#msg844)
 Spell Circle 1 (https://netheril.net/forums/index.php?topic=253.msg845#msg845)
 Spell Circle 2 (https://netheril.net/forums/index.php?topic=253.msg846#msg846)
 Spell Circle 3 (https://netheril.net/forums/index.php?topic=253.msg847#msg847)
 Spell Circle 4 (https://netheril.net/forums/index.php?topic=253.msg848#msg848)
 Spell Circle 5 (https://netheril.net/forums/index.php?topic=253.msg849#msg849)
 Spell Circle 6 (https://netheril.net/forums/index.php?topic=253.msg850#msg850)
 Spell Circle 7 (https://netheril.net/forums/index.php?topic=253.msg851#msg851)
 Spell Circle 8 (https://netheril.net/forums/index.php?topic=253.msg852#msg852)
 Spell Circle 9 (https://netheril.net/forums/index.php?topic=253.msg853#msg853)
 
 
 
- 
				Spell Circle 0
 
 Abjuration
 
 Resistance -- General Matick’s Resistance
 
 Conjuration
 
 Ray of Frost -- Veridon’s Frost Ray
 
 Acid Splash -- Primidon’s Acid Splash
 Now inflicts 1d4 + 1 damage instead of d3
 Divination
 
 Enchantment
 
 Valstiir's Arcane Mark
 Caster Level(s): Wizard / Sorcerer 0
 Innate Level: 0
 School: Enchantment
 Descriptor(s): Visual
 Component(s): Verbal, Somatic
 Range: Touch (Personal)
 Area of Effect / Target: Single Target
 Duration: Instant
 Save: None
 Spell Resistance: No
 
 You create a sigil on the target item that is unique to you. (Adds a line of blue text to the description, bearing your mark.)
 
 Daze -- Enollar’s Daze
 
 Evocation
 
 Light -- Brightfinger’s Light
 Light now creates a ball of light that follows the spell target around. It is harmless, and will not attack anything, nor block any spells or projectiles.
 
 Flare -- Primidon’s Flare
 Electric Jolt -- Volhm’s Jolt
 Now inflicts 1d4 + 1 damage instead of d3
 Illusion
 
 Necromancy
 
 Inflict Minor Wounds
 Now inflicts 1d4 + 1 damage instead of 1Dethed's Disrupt Undead
 Caster Level(s): Cleric 0, Wizard / Sorcerer 0
 Innate Level: 0
 School: Necromancy
 Descriptor(s): Positive
 Component(s): Verbal, Somatic
 Range: Short (10 meters)
 Area of Effect / Target: Single Target
 Duration: Instant
 Save: None
 Spell Resistance: Yes
 
 You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.
 
 Volhm's Touch of Fatigue
 Caster Level(s): Wizard / Sorcerer 0
 Innate Level: 0
 School: Necromancy
 Descriptor(s): Fatigue
 Component(s): Verbal, Somatic
 Range: Touch (Personal)
 Area of Effect / Target: Single
 Duration: Round/Level
 Save: Fortitude Negates
 Spell Resistance: Yes
 
 You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target.
 
 The subject is immediately fatigued for the spell’s duration. (-2 STR, -2 CON for 1 round/2 caster levels, -15% Movespeed for 1 round/caster level.)
 
 Transmutation
 
 Valstiir's Mage Hand
 Caster Level(s): Bard 0, Wizard / Sorcerer 0
 Innate Level: 0
 School: Transmutation
 Descriptor(s): Force
 Component(s): Verbal, Somatic
 Range: Medium (20 meters)
 Area of Effect / Target: Single Target/Ground
 Duration: Instant
 Save: Harmless
 Spell Resistance: No
 
 You point your finger at an object and can lift it and move it to your inventory. If cast at the ground, will get the nearest unattended item in 3 meters.
 
 
 Zahn's Message
 Caster Level(s): Bard 0, Wizard / Sorcerer 0
 Innate Level: 0
 School: Transmutation
 Descriptor(s): Verbal
 Component(s): Verbal, Somatic
 Range: Medium (20 meters)
 Area of Effect / Target: Self
 Duration: Instant
 Save: Harmless
 Spell Resistance: No
 
 You can send messages back and forth with designated persons within line of sight.
 
 
 Ptack's Open / Close
 Caster Level(s): Bard 0, Wizard / Sorcerer 0
 Innate Level: 0
 School: Transmutation
 Descriptor(s): Force
 Component(s): Verbal, Somatic
 Range: Medium (20 meters)
 Area of Effect / Target: Single
 Duration: Instant
 Save: Harmless
 Spell Resistance: No
 
 You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. Traps are not disarmed by this spell.
 
- 
				Spell Circle 1
 
 Abjuration
 
 Valstiir's Alarm
 Caster Level(s): Wizard / Sorcerer 1, Bard 1, Ranger 1
 Innate Level: 1
 School: Abjuration
 Descriptor(s): Mental
 Component(s): Verbal, Somatic
 Range: Medium (20 meters)
 Area of Effect / Target: Ground
 Duration: 2 Hours/Level
 Save: Harmless
 Spell Resistance: No
 
 You place a rune on the ground which conceals itself within 1 round and arms. After arming, any creature who walks through the area will alert the caster with a mental warning.
 
Endure Elements -- General Matick’s Endure Elements
 Protection from evil -- M’dhal’s Dispel Evil
 Protection from Good -- M’dhal’s Protection from Good
 M'dhal's Protection from Chaos
 M'dhal's Protection from Law
 Shield -- General Matick’s shield
 Now blocks all forms of the spell 'Magic Missile'
 Ironguts -- Quantoul’s Iron Stomach
 
 Conjuration
 
 Grease -- Shan’s Tallow
 Mage Armor -- General Matick’s Armor
 Summon Creature 1 -- Lucke’s 1st Monster Summons
 Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 Divination
 
 Identify -- Trebbe’s scry identify
 
 Enchantment
 
 Charm Person --Keonid’s Charm Human
 Doom -- Keonid’s Doom
 Sleep -- Efteran’s Sleep
 
 Evocation
 
 Lucke's Floating Disk
 Caster Level(s): Wizard / Sorcerer 1
 Innate Level: 1
 School: Evocation
 Descriptor(s): Force
 Component(s): Verbal, Somatic
 Range: Medium (20 meters)
 Area of Effect / Target: Ground
 Duration: Hour/Level
 Save: Harmless
 Spell Resistance: No
 
 You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 25 pounds of weight per caster level.
 
Volhm's Shocking Grasp
 Caster Level(s): Wizard / Sorcerer 1
 Innate Level: 1
 School: Evocation
 Descriptor(s):
 Component(s): Verbal, Somatic
 Range: Touch
 Area of Effect / Target: Creature and objects
 Duration: Instantaneous
 Save: None
 Spell Resistance: Yes
 
 Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor.
 
Magic Missle -- General Matick’s Missile
 Shelgarns persistent blade -- General Matick’s Persistent Blade
 Ice Dagger -- Veridon’s Ice Dagger
 
 Illusion
 
 Color spray -- Nalevac’s Spray
 
 Necromancy
 
 Ray of enfeeblement -- Hamring’s Enfeeblement
 Negative Energy Ray -- Volhm’s Negative Ray
 
 Transmutation
 
 Burning Hands -- Primidon’s Burners
 Amplify -- Zahn’s Amplify
 Expeditious Retreat -- Quantoul’s Boots of Escaping
 Magic weapon -- Fourfinger’s Magic Weapon
- 
				Spell Circle 2
 
 Abjuration
 
 Lesser Dispell Magic -- Oberon’s Lesser Dispell
 Resist Elements -- General Matick’s Resist Elements
 
 Conjuration
 
 Valstiir's Glitterdust
 Caster Level(s): Bard 2, Wizard / Sorcerer 2
 Innate Level: 2
 School: Conjuration
 Descriptor(s):
 Component(s): Verbal, Somatic
 Range: Medium
 Area of Effect / Target: Creature and objects
 Duration: 1hr/level
 Save: Will negates
 Spell Resistance: No
 
 A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded for the duration of the spell, and removing any invisibility effects. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.
 
 Any creature covered by the dust takes a –40 penalty on Hide checks.
 
Melfs acid arrow -- Primidon’s Acid Arrow
 Summon Creature 2 -- Lucke’s 2nd Monster Summons
 Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.Web -- Shan’s Web
 
 Divination
 
 See Invisibility -- Trebbe’s Scry Invisibility
 
 Prug's Enchantment
 
 Daze Monster
 Caster Level(s): Bard 2, Wizard / Sorcerer 2
 Innate Level: 2
 School: Enchantment
 Descriptor(s):
 Component(s): Verbal, Somatic
 Range: Medium
 Area of Effect / Target:
 Duration:
 Save: Will negates
 Spell Resistance: Yes
 
 This enchantment clouds the mind of a living creature with 8 or fewer Hit Dice so that it takes no actions. Creatures of 9 or more HD are not affected.
 
 Evocation
 
 Noanar's Scorching Ray
 Caster Level(s): Wizard / Sorcerer 2
 Innate Level: 2
 School: Evocation
 Descriptor(s):
 Component(s): Verbal, Somatic
 Range: Close 25 ft
 Area of Effect / Target:
 Duration: Instantaneous
 Save: None
 Spell Resistance: Yes
 
 You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.
 
 
 Darkness -- Fahren’s Darkness
 Combust -- Noanar’s Combustion
 Flame Weapon -- Fourfinger’s Flame Weapon
 Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.Darkfire
 Now does 1d4 damage under level 6, 1d6 damage 6-12, and 1d8 damage 12 and over.
 Cloud of Bewilderment -- Tolodine’s Cloud of Confusion
 
 Illusion
 
 Invisibility -- Pockall’s Invisibility
 Ghostly Visage -- Smolyn’s Blurring
 Continual Flame -- Brightfinger's Continual Flame
 
 Necromancy
 
 Sadebreth's Command Undead
 Caster Level(s): Wizard / Sorcerer 2
 Innate Level: 2
 School: Necromancy
 Descriptor(s):
 Component(s): Verbal, Somatic
 Range: Close 25 ft
 Area of Effect / Target: Point
 Duration: 1hr/level
 Save: Will negates.
 Spell Resistance: Yes
 
 This spell allows you some degree of control over an undead creature. Assuming the subject is intelligent, it perceives your words and actions in the most favorable way. The undead may roll a will save against you, but if it fails it is considered charmed.
 
Sadebreth's False Life
 Caster Level(s): Wizard / Sorcerer 2
 Innate Level: 2
 School: Necromancy
 Descriptor(s):
 Component(s): Verbal, Somatic
 Range: Personal
 Area of Effect / Target: Point
 Duration: 1hr/level
 Save: None
 Spell Resistance: No
 
 You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
 
 Ghoul Touch -- Veridon’s Chiller
 Death Armor -- Volhm’s Armor
 
 Transmutation
 
 Bulls Strength -- Quantoul’s Strength
 Cats Grace -- Quantoul’s Grace
 Endurance -- Quantoul’s Endurance
 Knock -- Ptack’s Knock
 Eagle Splendor -- Quantoul’s Splendor
 Owls Wisdom -- Quantoul’s Wisdom
 Foxs cunning -- Quantoul’s Cunning
 Stone Bones -- Dethed’s Stone Bones
- 
				Spell Circle 3
 
 Abjuration
 
 Dispel Magic -- Oberon’s Dispell
 Magic Circle against Evil -- M’dhal’s Circle against Evil
 Magic Circle against Good -- M’dhal’s Circle against Good
 Negative Energy Protection -- M’dhal’s Negative Energy Shield
 Protection from Elements -- General Matick’s Elements Protection
 
 Conjuration
 
 Flame Arrow -- Primidon’s Arrow
 Stinking Cloud -- Tolodine’s Stinking Cloud
 Summon Creature 3 -- Lucke’s 3rd Monster Summons
 Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.Divination
 
 Clairaudience and Clairvoyance -- Zahn’s Hearing and Seeing
 Find Traps -- Zahn’s Find Snares
 Changed so the spell only finds traps, not disarms them as well.
 Enchantment
 
 Dominate Animal -- Prug’s Dominate Animal
 Hold person -- Prug’s Hold Human
 Duration changed to 1 round per 2 levels.
 Evocation
 
 Fireball -- Noanar’s Fireball
 Gust of wind -- Tolodine’s gust of wind
 Lightning bolt -- Volhm’s bolt
 Scintillating Sphere -- Volhm’s Electric Ball
 
 Illusion
 
 Invisibility Sphere -- Pockall’s Wide Invisibility
 Displacement -- Smolyn’s Displacement
 
 Necromancy
 
 Clarity -- Zahn's Clear Mind
 Vampiric Touch -- Gwynn’s Vampirism
 Negative energy burst -- Fjord’s Negative Energy Burst
 
 Transmutation
 
 Haste -- Quantoul’s fastmorph
 Slow -- Quantoul’s slowmorph
 Keen Edge -- General Matick’s Keen Edge
 Greater magic weapon -- Fourfinger’s Enchanted Weapon
 Greater Magic Weapon now does +1 (+1 for every 5 levels) for 1 turn per level. (Minimum of +2)Magic Vestment
 Magic Vestment now gives +1 AC for every 4 levels, and can only be cast on self/armor. It does not affect shields.
- 
				Spell Circle 4
 
 Abjuration
 
 Lesser Spell Breach -- Oberon’s Lesser Spell Breach
 Minor globe of invulnerability -- Trebbe’s Minor Invulnerability
 Stoneskin -- M’dhal’s Stoneskin
 
 
 Conjuration
 
 Summon Creature 4 -- Lucke’s 4th Monster Summons
 Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 Evards Black Tentacles -- Valstiir's Black Tentacles
 
 Divination
 
 Enchantment
 
 Charm Monster -- Keonid’s Charm Monster
 Confusion -- Hamring’s Confusion
 
 Evocation
 
 Elemental Shield -- General Matick’s Elemental Shield
 Wall of fire -- Noanar’s wall
 Ice Storm -- Veridon’s Storm
 Isaacs lesser missile storm -- General Matick’s Lesser Missile Storm
 
 Illusion
 
 Improved Invisibility -- Pockall’s Invisibility Plus
 Phantasmal killer -- Carbury’s killer
 Shadow Conjuration -- Shadow’s Conjuration
 
 Necromancy
 
 Contagion -- Lucke’s Contagion
 Death Ward -- Trebbe’s Death Ward
 Enervation -- Stoca’s feign
 Fear -- Keonid’s Fear
 
 Transmutation
 
 Bestow Curse -- Hamring’s Curse
 Polymorph self -- Quantoul’s selfmorph
 
- 
				Spell Circle 5
 
 Abjuration
 
 Dismissal -- Oberon’s Dismiss
 Lesser Mind blank -- Kutson’s Lesser Blank
 Lesser spell mantle -- M’dhal’s Lesser Spell Mantle
 Energy Buffer -- General Matick’s Energy Buffer
 
 Conjuration
 
 Cloudkill -- Tolodine’s cloudkill
 Lesser Planar Binding -- Lucke’s Planar Binding
 Now summons your summon creature 2 theme creature for 24 hours. Can be used on hostile Abberations, Fey, Elementals or Outsiders to paralyze them for 2 rounds/level.Summon Creature 5 -- Lucke’s 5th Monster Summons
 Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 Divination
 
 Feeblemind -- Hamring’s Feeblemind
 
 Enchantment
 
 Dominate Person -- Prug’s Dominate Human
 Hold monster -- Prug’s hold being
 Duration changed to 1 round / 2 levelsMind fog -- Veridon’s Mind Fog
 
 Evocation
 
 Cone of Cold -- Veridon’s cone
 Firebrand -- Primidon’s Brand
 Ball Lightning -- Volhm’s Ball Lightning
 
 Illusion
 
 Greater Shadow conjuration -- Shadow’s Conjuration
 
 Necromancy
 
 Animate dead -- Fjord’s Animation
 Circle of Doom -- Dethed’s Circle of Doom
 
 Transmutation
- 
				Spell Circle 6
 
 
 Abjuration
 
 Globe of Invulnerability -- Trebbe’s Invulnerability
 Greater Dispelling -- Oberon’s Greater Dispel
 Greater Spell Breach -- Oberon’s Spell Breach
 
 Conjuration
 
 Acid Fog -- Tolodine’s Acid Cloud
 Heal
  Now heals for 10d20 points, or damages undead for 10d20 points - 4;Planar Binding -- Lucke’s Planar Binding
 Now summons your summon creature 4 theme creature for 24 hours. Can be used on hostile Abberations, Fey, Elementals or Outsiders to paralyze them for 2 rounds/level.Summon Creature 6 -- Lucke’s 6th Monster Summons
 Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 Divination
 
 True Seeing -- Smolyn’s Seer
 Legend Lore -- Jarm’s saga
 
 Enchantment
 
 Mass Haste -- Quantoul’s Mass fastmorph
 
 Evocation
 
 Chain Lightning -- Volhm’s chaining
 Isaacs Greater missile storm -- General Matick’s Greater Missile Storm
 Now does 2d4 damage instead of 2d6 per missile. These can be blocked by the spell 'General Matick’s shield.'Bigby's Forceful Hand
 Now requires a Ranged Touch Attack, in addition to a bull rush attempt of 1d20 + (7 + Primary Class Spellcasting Modifier) (Versus 1d20 + target strength + target constitution). Defaults to a modifier of + 0.
 Illusion
 
 Ethereal Visage -- Valdick’s Ethereal Form
 Shades -- Shadow’s Shades
 
 Necromancy
 
 Circle of Death -- Dethed’s Circle of Death
 Undeath to Death -- Dethed’s Undeath to Death
 Harm
 Now does 10d20 damage, up to a maximum of the targets hitpoints - 1d4. This spell can now be empowered.
 Transmutation
 
 Greater stoneskin -- M’dhal’s Greater Stoneskin
 Tensers Transformation -- Quantoul’s Changer
 Greater Eagle Splendor -- Quantoul’s Greater Splendor
 Greater Owls Wisdom -- Quantoul’s Greater Wisdom
 Foxs Greater cunning -- Quantoul’s Greater Cunning
 Greater Bulls Strength -- Quantoul’s Greater Strength
 Greater Cats Grace -- Quantoul’s Greater Grace
 Greater Endurance -- Quantoul’s Greater Endurance
 Flesh to Stone -- Mavin’s Flesh-Stone Transmution
 Stone to flesh -- Mavin’s Stone-Flesh Transmution
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				Spell Circle 7
 
 Abjuration
 
 Spell mantle -- M’dhal’s Spell Mantle
 Banishment -- Oberon’s Banish
 
 Conjuration
 
 Summon Creature 7 -- Lucke’s 7th Monster Summons
 Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 Divination
 
 Power word, stun -- Xanad’s Stun
 
 Enchantment
 
 Evocation
 
 Delayed Blast Fireball -- Noanar’s Delayed Fireball
 Prismatic spray -- Anglin’s spray
 Great Thunderclap -- Xanad’s Thunderclap
 
 Illusion
 
 Shadow Shield -- Shadow's Shroud
 
 Necromancy
 
 Control Undead -- Sadebreth’s Undead Control
 Finger of Death -- Dethed’s Death Finger
 
 Transmutation
- 
				Spell Circle 8
 
 Abjuration
 
 Mind Blank -- Kutson’s Mind Blank
 
 Conjuration
 
 Greater planar binding -- Yong’s Truss
 Now summons your summon creature 6 theme creature for 24 hours. Can be used on hostile Abberations, Fey, Elementals or Outsiders to paralyze them for 2 rounds/level.Summon Creature 8 -- Lucke’s 8th Monster Summons
 Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 Divination
 
 Premonition -- Zahn’s Premonition
 
 Enchantment
 
 Mass charm -- Keonid’s Charm Plus
 
 Evocation
 
 Incendiary cloud -- Primidon’s Cloud
 Sunburst -- Brightfinger's Burst of Day
 
 Illusion
 
 Mass Blindness and Deafness -- Keonid’s Blindness and Deafness
 
 Necromancy
 
 Create Greater Undead -- Sadebreth’s Create Greater Undead
 Create Undead -- Sadebreth’s Create Undead
 Horrid Wilting -- Dethed’s Horrid Wilting
 
 Transmutation
- 
				Spell Circle 9
 
 Abjuration
 
 Greater spell mantle -- M’dhal’s Spell Mantle
 
 Conjuration
 
 Gate -- Valdick’s Gate
 Summon Creature 9 -- Lucke’s 9th Monster Summons
 Duration decreased from 24 hours to 1 turn/caster level. 2 turns if you have Extend. Can now summon from different themes.
 Divination
 
 Power word, kill -- Xanad’s killer
 
 Enchantment
 
 Dominate Monster -- Prug’s Dominate Monster
 
 Evocation
 
 Meteor swarm -- Mavin’s Meteors
 
 Illusion
 
 Weird -- Trebbe’s Weird
 
 Necromancy
 
 Energy Drain -- Volhm’s Drain
 Wail of the Banshee -- Dethed’s Banshee Wail
 
 Transmutation
 
 Shapechange -- Quantoul’s Shapechange
 Time stop -- Chronomancer’s Time Stop