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Spell and Magic Suggestions

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Sem:
First suggestion. Turn the cantrips "Electric Jolt" and "Acid Splash" from 1d3 damage to 1d4+1 (Like Ray of Frost is).



Second Suggestion. Change the default spell hour of N:AoM from 2 turns to 4 or 5 turns. It feels way too short as is.


I welcome anyone to post their suggestions here as well.

deltaTime:
Both done.

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