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Messages - ElvenStarr

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16
Announcements / Returning Characters
« on: January 03, 2020, 09:59:44 am »
The DM team requests that if your main character goes on an extended break of longer than 30 days you are required to speak with a DM team member prior to returning to get approval to continue to play that character. This ensures that any plots, characters or storylines you were involved in can be adjusted to explain your character's absence.

This applies to all PCs including faction and appliciation characters.

Feel free to speak with a DM team member prior to taking a extended break.

Also the DM team are always open to running and helping with retirement events or even becoming NPCed if this is something you would like to see happen to a PC that has been active for along time. Feel free to speak with a team member if this appeals to you.

Thankyou
Netheril DM Team

17
New Features / Re: PC Merchant Store
« on: November 24, 2019, 03:09:07 am »
So with regards to the Merchant Stalls they are still in a testing phase we ask that if you purchase a stall could you please only add mundane items and screenshot what you have added. We want to make sure the persistency with the chest/store is working as intended.

Thank you for your patience while we get this right.

18
General Discussion / Re: Should Quest Areas Be Opened
« on: October 30, 2019, 01:53:15 pm »
Quote
1. Even if quest areas are not available or opened up to non-instanced players, please provide exploration areas that touch on similar themes. The graveyard in Southbank is a good example, where an undead-hating character can go knock some loosely-contained brains around. I do not know if there is a quest area there, but perhaps keep one mausoleum as a quest and set up another that is open to explore for the same level range.

Can definately look at doing up some things like this for sure.

Quote
2. Some safe roads. I understand that the world is dangerous, but it seems counter-intuitive that bandits, wild animals, hags, and troglodytes would band together to jump any poor soul that dares to wander too far east of the farm lands of Hadrian. The roads should be somewhat safe in most places that you travel; shortcuts would be dangerous. Another example is the area north of Sullivan's Port; why are there so many hostile goblinoids right outside of Sullivan's gates, when they know they are just going to get butchered by some vaguely irate minotaur or bloodthirsty gnoll that passes by?

This suggestion here is already being worked on and we are looking to move back some of the road spawn in some areas.

Quote
3. Non-hostile exploration and lore zones. Along the same lines as the safe roads, there are surely some places that are simply too hard to get to or too far away from any possible profit or raid. Scenic areas, completely abandoned tombs, gorgeous caverns (until you go too deep and wind up in the Underdark), and other such locations would be wonderful to have and can serve as potential roleplay scenarios as well as free territories for DMs and EMs to spice up an adventure a la random encounters. That usually-empty elven ruin might one day be home to a group of hapless grave robbers hoping that other looters that got there first left something behind. These areas would also make for wonderful story locations and server lore; surely that same elven ruin could have once been a bustling trade village where the elves first taught the Netherese magic before they discovered the Nether Scrolls, and they abandoned it shortly after out of fear of mankind's hubris. Or maybe it was just a former outpost that watched the hordes of the orcs before it was overrun some day. Lore!

This also is a great idea and one we would like to add in as well for players. It is on the todo list.

But a new thread with some ideas on what you all would like to see in regards to this would be a great help to the team. If someone would like to make one that would be great otherwise I will do one tomorrow (when its not so late) and we can get a discussion going on it.


19
General Discussion / Re: Should Quest Areas Be Opened
« on: October 30, 2019, 06:19:46 am »
Leaving aside the topic of opening quest for the moment. I would like to get an understanding of why players do not want to do the exploration areas.

Is there a reason for this. Is it that it lacks rewards, XP or loot or is it because of some other reason. Because we have a lot of these areas in the mod currently that can be done with a group or solo. So I think this is the biggest question I have is why they are not being used because they are there for this reason so it can be inclusive to everyone no matter on levels.

I would love to hear thoughts on this.

20
General Discussion / Re: Quest List & Locations ( OOC List )
« on: September 28, 2019, 01:29:26 am »
// Added Fire Orc Quest

//Added Ghostly Inn Quest

21
General Discussion / Quest List & Locations ( OOC List )
« on: September 18, 2019, 03:26:05 am »
Lower Tier Quests

Terril Gein -Conch Upper - lvl 2-6

Mauris - Conch Upper - lvl 2-6

Toman - Conch Markets - lvl 2-6

Mister Downers - Bees - Conch Markets - lvl 2-6

Conch Champion - Conch Markets - lvl 2-6

Joriah - Toy Solider - Conch Market - lvl 2-4

Apprentice Timon - Get wood - Conch Creek Road - lvl 2-4

Stableboy Alexander - Hadrian East - lvl 2-4**

Elsbeth Grant - Rats - Conch Whispering Inn - lvl 2-4

James Maximus - Delivery Quest - Conch Slums Interior - lvl 2-4 - Party Req 1-1

Moreloch -  Delivery Quest - Conch Markets - lvl 2 - 4 - Party Req  1-1

Assistant Devlan Jr- Mayor's New Coat - Hadrian East Mayor Estate - lvl 2-4

Slaver Meven - Hadrian - lvl 2-4

Haria Signe - Conch Creek Farms - lvl 2-6

Carto Isom - Conch Creek Farms - lvl 2-6

Rannie - Conch Markets - lvl 2-6

Warehouse Supervisor - Hadrian West - lvl 3-5

Jacob Portman - Conch Creek Farms - lvl 3-7

Nichal - Conch Upper - lvl 2-4 - Party Req 1-1

Master Librarian Albert Pendragon - Hadrian East Library  lvl 2-4 - Party Req 1-1

Beth - Conch Luck's Tavern - lvl 2-4

Chef Dannie -  Conch Luck's Tavern - lvl 2-4

Quincy - Conch Luck's Tavern - lvl 2-6

Farmer Roberts - Conch Markets - lvl 2-5

Head Logger Duncan - Kobolds - Conch Creek Road - lvl 2-5

Slaver Maus - Sullivan’s Port - lvl 1-5 - Party Req 1-1

Isioviel - Nuala’n - lvl 3-6 - Party Req 2-5

Nebriewyn - Nuala’n - Lvl 2-6

Foreman Robert - Eight legged Freaks - Conch Creek Road - lvl 3-8
 
Magician Sarah Galey - Green Gem - Hadrian Syndicate of the Weave - lvl 2-8 - Party Req 1-1

Planewalker Steven Davis - Nebular University: Lower - lvl 2-6

Magus Chardo - Howlings Hills: Lower Hills - lvl 2-6

Nebriewyn - Nuala’n - lvl 2-6 - Party Req 1-1

Grud - Conch Caves - Lvl 2-6 ( moved )

Sludge - Conch Caves - Lvl 2-6 ( moved )

Grun Sillmug - Sullivan’s Ruin Temple - lvl 2-7

Masie Tanner -Watermill -  Conch Creek Farms - lvl 3-7

Timothy's Farm - West Netheril Trading Company: Crafting Guild - lvl 3-7

Tobe Wisto - Conch Market - lvl 4-8

Aneluldur - Nualla'n Outpost -Lvl 3-8

Pete O'Deel - Wolves - Howlings Hills: Lower Hills - lvl 4-7

Magician Stewart Aylomen - Hadrian Syndicate of the Weave- lvl 4-7

Alfred Bramblebrook - Wizard Strange Tower - Conch Upper - lvl 4-8

Betty Boyle - Conch Markets -  lvl 4-8

Kamia - Nebular University: Lower - Lvl 4-8

Warehouse Manager Mastin - Conch Markets - lvl 4-7

Tantha Awlowyn - Hadrian Tyche Temple - Hall of Misfortune -  lvl 4-7 ( Story Quest )

Puppet Master - Conch Slums - lvl 4-7

Sullivan's Crew - Sullivan's Town - Lvl 4-12

Sir Theodore Capstick - Whispering Tree Inn - lvl 4-10 (quest giver is the cup on the wall) party req 1-1

Marens - Conch Markets - lvl 6-12

----------------------------------------------------------------------------------------------------------------

Mid Tier Quests

Righteous Potentate Argusten - Hadrian Church - lvl  4-8 - Party Req 2-6

Frum Sunneas - Conch Slums -  lvl 4-8

Odrag -  Sullivan’s Town - Lvl 4-8

Farmer Joe Buttonsquash - Pumpkin Goblins - Conch Creek Road - lvl 4-9

Dana Thenson - Wasps - Conch Creek Road - lvl 4-10

Abigail - Conch Markets - Ghostly Inn - lvl 6-12

Hadrian Head Miner - Hadrian Mining Hills - lvl 4-10

Kalianda - Hadrian Southbank -Warehouse - lvl 4-10 - Party Req 2-6

Wally, Graveyard Keeper - Southern Woods Graveyard - Lvl 4-12

Dakka - Sullivan’s Jungle - Lvl 4-10 - Party Req 2-8

Kraugug - Tigers Den - Sullivan’s Cave of Rebirth -  Lvl 5-10

Scout Valduil - Nualla’n Woods - lvl 5-10 - Party Req 2-8

Jergal Church - Southbank   - Lvl 6-12 - Party Req 2-8

Old Man Whittler - Red Mist - Hadrian West - lvl 6 -12

Veriah - Whispering Tree Inn - lvl 6-12

Kashia - Lake of Tear's Estate - lvl 6-12

Grizbos - Delivery Quest- Conch Slums Interior - Lvl 2- 12

Nora - Delivery Quest - Conch Upper Interiors - Lvl 2- 12

Snow Globe - Howling Hill: Upper - lvl 6-15 ( MOVED)

Frah - Centipedes - Conch Slums - lvl 7-12

Chary, Gallery Assistant - Southbank Art Gallery - lvl 7-15 party req 2-10

Village Raid - lvl 8-15- Sullivan's

Caravan Master Richards - Denver's Bridge - Lvl 6-12

Richam - Denver's Bridge - Lvl 6-12 ( Story Quest )

Rentian - Howlings Hills: Lower Hills - Lvl 6-12

Mining sign - Skybreach Mine - lvl 6-12

Andres Millan - Myconid Forest: Southern Tip - Lvl 8-16

Lightkeeper Minda - Hadrian East - lvl 10-18

Sir Theodore Capstick - Whispering Tree Inn - lvl 11-20 (quest giver is the cup on the wall) party req 1-1

Julia Swift - Nebular University Lower - lvl 10-20 party req 2-10

Thornax - Sullivan's Jungle ( Pesky Elves ) - lvl 8-25

Sea Hag - Sullivan's Port ( Monkey Business ) - lvl 10-18

--------------------------------------------------------------------------------------------------------------

High Tier Quests

Walino - Rogues Challenge - Southbank Interiors - Lvl 4-15

Dock Master Jart Welter -  Lost Shipment - Hadrian West - Lvl 5-15  - Party Req 2-10

Billy Gruffman - Trolls - Isle of Death Sable's Swamp -Lvl 6-15  - Party Req 2-12

Runic Pillar - Giants - Patrician Peaks - lvl 10-15 - Party Req 3-12

Fire Brazier - Red Temple - Sullivan’s Outer Edge - lvl 8-15

The Longwalk - Minotaurs -  Sullivans Jungle - lvl 10-20

Indianna Bones - Forrest of Tusk - lvl 10-20

Arcanist Emerus Tannemein - Southbank Interiors - Lvl 12-20 Party req - 2-10

Fire Orcs -  Dwarven Mirror - Grest mine Shaft - Lvl 10-18, Party Req 2-10

Chalinani - Scorched Plain - lvl 12- 20 party req 2-20

Nathell - Conch Map Room - Lvl 15-25

Slaad Tower- Hadrian Western River- Lvl 15-20, Party Req 2-8

Valia Portal Tower Master- Fire Giants,   Eastern Forest Moon Glow Keep- Lvl 13-20, Party Req 2-10

Keeper of the Fallen Isle, Jenella - Myconid Forest - Lvl 15-21 - Party Req 2 - 8

Erin Warieristan - Storybook quest- Gers River, The Shipyard - Lvl 15-21 -  Party Req 2 - 8

Treasure Map - Pirate Cove - Sailor Coin Inn Southbank - Lvl 15-21 -  Party Req 2 - 8

Barbara Sable - Denver Road - lvl 10-18

Tuhrzur - Village Raid quest - Sullivan's Jungle  - Lvl 8-18

Hastan - Southbank - lvl 10-20 Party req 2-10

Apprentice Karetta - Hamring Enclave Interior - lvl 15- 30

Lanna - Hamring Enclave Interior - 15-25

Murdock's Mine Quest - Last Hope Road - lvl 12-20 ( Story Quest )

Old Sullivan Outpost - Sullivan's Outer Edge - lvl 15-21

Sir Theodore Capstick - Whispering Tree Inn - lvl 21-30 (quest giver is the cup on the wall) party req 1-1

Magic Beans quest - Denvar Road - lvl 15-25

Devil Attack - Bath House of Conch ( ask the Bath House servant ) - lvl 15-25

Twinspan Ruins - Twinspan Bridge - lvl 15-25

Skypirates - Cloud Giant - lvl 15-25

--------------------------------------------------------------------------------------------------------------

Bounty Quests

Vick Boar tooth - Boar meat - Hadrian East - lvl 2-6 Party Req 1-1

Nathal - Rat Tails - Conch Slums - lvl 2-4 Party Req 1-1

Skinny - Snake Skins - Conch Slums -  lvl 2-4 - Party Req 1-1

The Chef - Frog Legs - Conch Slums Interior - lvl 4-8 - Party Req 1-1

Father Dich- Slugs- Eastern Forest Abbey of the Moon- lvl 2-7 - Party Req 1-1

Riado - Umber Hulks - Runaway Hole - lvl 7-13 - Party Req 1-1

Andy - Bear Furs - Hadrian Market Place - lvl 7-13 - Party Req 1-1

Magician Stewart - OwlBear Feathers - Hadrian Syndicate of the Weave - lvl 4-7 - Party Req 1-1

------------------------------------------------------------------------------------------------------------

PRC Quests

Prestige Class NPCs will spawn in several random locations around the server.  We have done our best to make each a logical place for the respective prestige class.  Happy hunting!
(Will update once this is live)

Assassin - lvl 10-20 - Party Req 1-1

Arcane Archer - lvl 10-20  - Party Req 1-1

Dwarven Defender - lvl 10-20 - Party Req 1-1 

Palemaster - lvl 10-20 - Party Req 1-1 

Red Dragon Disciple - lvl 10-20 - Party Req 1-1

Weapon Master - lvl 10-20 - Party Req 1-1


22
General Discussion / Re: What would you like to see on N:AoM?
« on: September 16, 2019, 01:37:12 am »
Just wanted to say thank you all for your suggestions and keep them coming. The team are discussing some of these ideas and will look to make some changes in the near future.

We are reading these suggestions so please keep them coming.

 

23
Netherese Library / Re: The Library
« on: May 23, 2019, 12:53:48 pm »
The Boatman

Spoiler
The Boatman

The Western Swamps are home to a large population of giant frogs.  Their presence allowed a thriving trade in their meaty legs and rubbery hides to grow in Hadrian.  Although distasteful work, hunting frogs could be quite lucrative and many adventurers have made their start doing just that.  The best time to hunt giant frogs is on nights with a bright moon, because the creatures gather to spawn then. 

Unfortunately those nights are no longer as profitable or safe as they once were.  In recent months on such nights many frog hunters swear they have seen a figure plying an overturned boat in the distance.  Something about the figure is eerie enough that none have dared approach them.  Sightings of ‘The Boatman’ invariably coincide with a hunter or two being found drowned in the muck the following day.  Before long the hunters became very wary going out on the best hunting nights, and the frog population steadily increased.  Even bounties for frog legs offered by the Frog and Toad Tavern only curtailed this growth slightly. 

Being superstitious folk, the remaining frog hunters tell many tales about who or what The Boatman is.  Some say he is a sorcerer or necromancer who is hiding in the swamps from the 14th Legion.  Others say he is one of the Moanderite cultists who pass through the swamps on their way to the crypts.  But the most popular story is that The Boatman is the what remains of a young frog hunter named Jacin Vortigern.

According to this tale, Jacin was a young frog hunter who was eager but tragically inept.  Raised near the swamps by his frog hunter mother, Jacin was ungainly, not very bright, and never got the hang of essential skills such as swimming, boating or using a spear.  Nevertheless, Ms Vortigern loved her boy and encouraged him to follow the family trade. 

Sadly the other hunters found Jacin an irresistible target for pranks and mockery.  Knowing he was squeamish, they left his moored boat full of frog entrails.  They delighted in stealing his attempted kills since the clumsy young man took at least a dozen throws to spear his his prey.  Then one night, a few of the hunters swam up to his boat, and tipped it over.  Jacin was a feeble swimmer, and while the hunters laughed at his thrashing, he swiftly drowned in the deep sludge. 

Hurriedly the guilty hunters told his mother that Jacin must have drowned on his own and they had found him floating in the water.  Ms Vortigern went mad with grief, tore out great chunks of her hair and ran into the deep swamps, howling with despair.  The Boatman was sighted for the very first time the next night the moon shone bright and clear.  The men who tipped over Jacin’s boat were the first to be found dead the next day, apparently drowned in the muddy swamp waters.  But clearly that revenge was not enough for Jacin, and the deaths have continued. Some say The Boatman is his ghost, others say it is his walking corpse.  Either way, a sighting of him means someone will be found dead the next morning.

Whatever the truth, now on nights when the moon is full and bright the frog hunters lock themselves in their cabins.  They peer tentatively through gaps in their shuttered and locked windows, fearing to see the boogieman that torments them so. All the while, the giant frogs grow steadily in numbers and croak in triumph.




24
Announcements / Re: Applications - How / What / Why
« on: December 16, 2018, 03:33:29 am »
If your playing a Application or Faction character you need to inform the DM team if you are taking an extended break with a reason as to why. All application and faction character will need to speak to a DM team member or reapply to play the character again after an extended break.

Thanks

25
Announcements / Applications & Faction Characters
« on: December 16, 2018, 03:31:50 am »
If your playing a Application or Faction character you need to inform the DM team if you are taking an extended break with a reason as to why. All application and faction character will need to speak to a DM team member or reapply to play the character again after an extended break.

Thanks


26
Feedback and Bugs / Re: Rope to nowhere - Wasp Quest
« on: October 27, 2018, 10:11:24 am »
An optional part of the quest and needs to be built.

27
General Discussion / Re: Plots, Plans, and Character Story. Sturdy Ragefist
« on: September 02, 2018, 08:59:25 am »
Send me or one of the other DM's a pm either here or on discord and we can answer any questions you may have about the faction.


28
Netherese Library / Re: Contribution sent to the library of Vastiir
« on: July 02, 2018, 03:20:26 am »
**The following is a compilation of poems written by admirers of a certain Elven Woman… whom they now refer to as the “Snake Queen”**

Oh majesty
my queen
chain breaker
Demon Slayer
Oh Corellon almighty
give her strength
give her power
let her shine brighter
Our lovely
Queen of Snakes

***

The beautiful Snake Queen
Graceful, misunderstood, too often
unseen
She lacks vanity although she is
pure perfection
She slithers across the room
Regal in her being
The most beautiful mark upon this land
The beautiful Snake Queen displays
strength.
perseverance.
class.
When you lay your eyes upon her you will
know that you are in the presence of royalty
Of greatness
The beautiful Snake Queen is art
Flawless and everlasting
She...she is forever

***

As I first laid eyes upon her. I realized I was in the presence of a queen. Her very essence sent a surge through my spine godly enough for her royalty.   And as I learned to walk as a knight
As I learned to talk as a knight
As I learned to act like a knight.
The Snake Queen’s gaze never broke that of the ceaseless horizon


29
General Discussion / Re: Server is grey in server list
« on: June 02, 2018, 01:48:31 pm »
Sounds like steam has done an update on your end to fix I am pretty sure you need to do this

Go to steam -> right click NWN EE -> properties -> Beta -> old stable

Hope that helps if not join our discord and someone will be able to help you out on there :)

30
General Discussion / Re: Newb question.
« on: May 15, 2018, 01:30:00 pm »
You should be able to rest in most areas in the wilds but you will need a bedroll and tinder. You can't rest in quest areas or cities/town as you have the Inn for resting.

Hope that helps.

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