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Netheril : Age of Magic

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Messages - SpiffyHas

Pages: 1 [2] 3
16
Feedback and Bugs / Re: The Spell Nerf/Buff please thread
« on: November 12, 2018, 12:02:20 am »
Spell name: Ice Dagger
Nerf or Buff: Buff
Why it needs nerfed or buffed: Magic Missie is just so much better.
Suggested fix: Apply a freeze effect on the target if a fortitude save is failed, based off mage int and checking for evocation

Spell name: Horizauntal's Boom
Nerf or Buff: Buff
Why it needs nerfed or buffed: Same as ice dagger. Basically a shitty magic missile.
Suggested fix: Allow it to daze target for 1d4 round if they fail a will save, as similar to soundburst.

Spell name: Magic Fang, Greater Magic Fang
Nerf or Buff: Buff
Why it needs nerfed or buffed: Druids get shafted in terms of spell slots, so this will allow conjuror druids to be more viable.
Suggested fix: If a druid has SF Conjuration, Magic Fang applies to all summons presently out. If they have GSF conjuration, GMW applies to all summons currently out.


17
Feedback and Bugs / Re: The Spell Nerf/Buff please thread
« on: November 11, 2018, 11:55:11 pm »
Spell name: Daze
Nerf or Buff: Buff
Why it needs nerfed or buffed: Cantrip level spell should remain useful.
Suggested fix: Let PCs with GSF enchantment have their hitdice removed and daze opponents.

Spell name: Scare
Nerf or Buff: Buff
Why it needs nerfed or buffed: 1st circle necromancer spell that sadly becomes worthless. Let all spells remain a little useful.
Suggested fix: Remove the hitdice limit on the spell.

Spell name: Horrid Wilting
Nerf or Buff: Alter
Why it needs nerfed or buffed: Horrid Wilting should do negative damage, instead of magical. It's a necromantic spell!
Suggested fix: Change dmg type to negative, add a str drain effect that wears off round/level. No save on the drain. Str drain 1d4. The drain is to compensate for the now available negative energy protection counter.

Spell name: Divine Favor, Battletide
Nerf or Buff: Alter
Why it needs nerfed or buffed: Alter to divine damage, it makes more sense as a cleric is casting it. No idea why it does magic damage.
Suggested fix: Change dmg type to divine.

Spell name: Displacement
Nerf or Buff: Buff
Why it needs nerfed or buffed: 3rd circle spell that lasts only 1/round per level. Completely overtaken by imp invis and haste is far more useful.
Suggested fix: Grant it 70% concealment, increase duration to 3 rounds per level for SF illusion, 5 rounds for GSF illusion.

Spell name: Flare
Nerf or Buff: Buff
Why it needs nerfed or buffed: Absolute garbage tier spell. Give it a use!
Suggested fix: Give the target an orange vfx illumination, letting mages help archers and fighters prioritize targets.

18
Feedback and Bugs / Re: The Spell Nerf/Buff please thread
« on: November 11, 2018, 11:46:37 pm »
Spell name: Heal
Nerf or Buff: Nerf
Why it needs nerfed or buffed: Let's not let clerics ruin DM undead Bosses by one shotting them with a heal spell.
Suggested fix: Let heal only do 10hp per cleric level to undead.

19
Feedback and Bugs / Re: The Spell Nerf/Buff please thread
« on: November 11, 2018, 11:42:21 pm »
Spell name: Bigby's Forceful Hand
Nerf or Buff: Nerf
Why it needs nerfed or buffed: No save turn per level daze on a level 13 wizard is basically impossible to compete with when it has a +1d20 + 12 save dc versus 1d20 + str.

Suggested fix: Give it a touch attack, and have it roll 1d20+8 versus 1d20 + str + Con of the target.

Spell name: Magic Circle of Alignment
Nerf or Buff: Buff
Why it needs nerfed or buffed: Aura spells are a pain in the butt.
Suggested fix: Have it cast protection from evil on the entire party when centered on the caster, as in EFU.

Spell name: Vampire Touch
Nerf or Buff: Buff
Why it needs nerfed or buffed: Touch Attack Spell that places mage in a high risk situation.
Suggested fix: Remove Touch Attack, increase damage based on necro forces to 1d10 and 1d12 respectively.

Spell name: Flame Weapon/Darkfire
Nerf or Buff : Alter
Why it needs nerfed or buffed: Allow variety and thematic casters.
Suggested fix: Check for elemental domain or reagent selected via the player tool. Earth = Acid, Water = Cold, Air = Electricity. Corresponding reagents sold in stores for wizards.

Spell name: Deafening Clang
Nerf or Buff: Buff
Why it needs nerfed or buffed: Paladins need wuv
Suggested fix: Make it 1 turn per level.


20
Groups & Concepts / Re: The Dragon Reavers
« on: November 10, 2018, 01:48:52 pm »
Barbarians, rangers, druids, sorcerers...

All welcome.

21
General Discussion / Re: Improved Expertise
« on: November 08, 2018, 12:54:40 pm »
One word: shape change.

That glorious 9th circle spell.i

22
General Discussion / Re: Improved Expertise
« on: November 07, 2018, 07:25:34 pm »
Expertise functions as NwN:EE default, meaning, it stays active as long as the ability is active.

Dms will need to change the script to cancel on a cast action.

23
Groups & Concepts / Re: The Dragon Reavers
« on: November 04, 2018, 10:45:12 pm »
I am IG and rocking if people are still interested!

24
Groups & Concepts / The Dragon Reavers
« on: November 04, 2018, 01:05:05 am »
HELLO,

I AM SPIFFY

I AM RECRUITING FOR GREAT CONCEPT.


This concept is: Barbarian Dragon Reavers!

The Rengarth People have many ancient legends and tales, and among these tales, the seeds of truth rest as the manifold spirits of their people and ancestors gaze down upon them, stands tall a tale of ancient times.

"The Fire Wyrm descended upon the people, it's majestic body and mighty wings spread and inspiring a godlike fear among our people.

The Wyrm spoke, and upon its breath of fire, bade us to bring it many treasures to sate its lust.

We scoured the plains, the forests, and the mountains for gems, glittering trinkets, and magic relics of recent make and old.

So pleased was the Dragon, that as it gathered the many treasures, it spoke of a promise, that it shall aid us in our time of need, when all mighty warriors and shamans fell- shall he rise from his slumber far away, to answer a horn blower's call.

And upon his wings of fire, lay only desolation and ash upon our foes, in return for our mighty tribute..."



Thus, I seek people who are willing to play dragon cultists of the Rengarthi Tribes with me. Expect to play an Antagonist to Netheril once we openly proclaim our intent and shit.

25
General Discussion / Re: pvp discussion
« on: October 26, 2018, 10:44:46 pm »
Every game has a time investment = reward mechanic. The more time you can play, the more powerful or equipped or friends you have.

That's every game.

26
General Discussion / Re: Death penalties
« on: October 23, 2018, 10:55:18 pm »
I think the XP penalties are fine, it's just leveling is to quick and easy.

27
Feedback and Bugs / Remove the prostitutes and walking commoners
« on: October 22, 2018, 10:40:22 am »
They add nothing to my experience and are even obnoxious. It’s purpose is to add ambiance and make the city alive, but all it does is interrupt rp when a commoner or whore randomly stands in front of you.


Rather see a system where idle npcs vanish to be replaced with different types of npcs. Even nightlife stores opening and stuff as day ones close.

28
Groups & Concepts / Re: DWARFS! DWARFS! DWARFS!
« on: October 03, 2018, 01:47:00 pm »
No one expects the dwarven inquisition.

29
Netherese Library / Re: [Submission: Targan Honor Codes, Draft 1.]
« on: September 28, 2018, 06:28:50 pm »
Talk about what? I just want your opinion on what else to include, not waste both of our time.

Tor Fensblood

30
General Discussion / Re: Theme song.
« on: September 28, 2018, 07:56:53 am »

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