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Netheril : Age of Magic

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Messages - Shantis

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166
Journals & Backgrounds / Re: Aquaria Blackstone (Background)
« on: June 01, 2018, 12:06:04 pm »
*Aquaria takes a travel journal, and write some notes*

Spoiler
Grig...

A strange weird fairy, who sells treasure maps. Maybe the only ones in the area. Much has been said about her and the treasure maps. The first fact is that fairy sells fake maps, in the middle of real maps. This is expected, since the fairy herself has a posture of practicing tricks and trotting. She sells maps for a symbolic price, around 125 coins.

But what is disconcerting is the maps that are real, with treasures. They all lead to dead bodies, with hidden treasures. This raises all kinds of theory.

The first was that it is a kind of serial killer, which has fun killing adventurers who fail to find real treasures, burying them and placing small treasures, and then being found by other adventurers.

Another is that she hates humans, and the bodies are of human victims who have been killed by assassins of some guild of thieves, or followers of a dangerous group in Sullivans.

This raises another question. The greed of the adventurers, in constantly buying new maps, never make them question the origin of the bodies. At most, one comment or another, before buying new maps a few days later.

As the saleswoman is in a distant land, protected by other laws full of non-human creatures, the empire and the noble houses probably do not mind at least as long as the bodies found are not of any influential member of the small human society.

167
*Aquaria opens a book, reading one of the pages of "Stories of a Lost World" carefully reading one of the many legends of ancient artifacts, which was described in her book.*
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Spoiler
Legend of the 5 Swords
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In ancient times, there was the legend of a powerful arcanum, which the name has already been forgotten. He possessed the gift of forging mystic relics of great power. And for a short time, he dominated a remote region that has now disappeared in time. At the peak of his power, with several servants and followers, he decided that he should expand his power to new lands, dominating everything that surrounded his domains.

For that, for five years, he forged and enchanted five different blades. One for the mind, another for the body, another for the soul, another for life and finally the last, for death.

To his faithful counselor, he devoted the blade of the mind, able to expand his intelligence and wisdom to limits as great as his master.

To his general, he gave the blade of the mind, able to leave it as fast as the wind, as strong as a giant, as healthy and sturdy as a dragon.

To his faithful priest, of whom he preached faith as his leader as a god, he allowed him to have the blade of life, capable of curing any disease, of regaining any injury, of curing any injury. And capable of devastation with one blow only the most dangerous of the undead.

For his spy and killer, he was presented with the blade of death. Portal in various forms, with various types of infinite poisons, capable of corrupting and devastating the lives of those who were injured. Draining to the end his life force, and also able to strengthen the undead.

For his right arm, his chief and faithful commander, he gave up the sword of souls, capable of commanding and invoking any kind of spirit, whether good, evil, nature, hell or other plans.
 
Over the years, each faithful follower has conquered his own lands, built up his own kingdom, paid respect and idolized his master as god. Their kingdoms and domains were different in many ways. Some cruel, others prosperous. But each with his own quality, reflecting the wishes of his master.

But the commander who had the blade of souls listened attentively to the spirits of other planes, from which he became greedy and tempted to take everything for himself. In secret, he attacked his master, defeating him and taking his place as the leader... Thus unleashing a dispute between all five possessors of the blades. One trying to destroy the other, for personal, moral or unknown reasons.

While each of them fought each other, the master, who had even been defeated, had retired pretending his death decided to return, defeating each of his followers personally, considering them traitors. Their lifeless bodies were sealed, with the blades of which they represented their loyalty, deposited in the tomb from which they were forgotten. After having defeated all, and sealed each blade in a different part, the master retired, leaving behind the debris of his lost kingdom, along with the survivors of his great lost empire. His name was forgotten, along with those who served him and idolized him.



168
Spoiler
Name: Aquaria Blackstone
Age: 20 years old
Hair: White hair
Eyes: Blue
Height: 5.6 / 1.72
Parents: Pamela and Arthur Blackstone
Work: Relic Hunter

Background: Daughter of a couple of relic hunters, Aquaria spent part of her childhood traveling and visiting ruins, accompanying her parents on the hunt for collection of ancient and historical artifacts. Her mother, Pamela was a treasure hunt, while her father, Arthur, was an experienced mage. At age 16, Aquaria decided to continue in the family profession while her parents finally decided to retire, after Arthur lost a leg in an accident years ago in one of the traps inside a dungeon.

Four years later, at age of 20, Aquaria start to hunt relics alone in the world.

The white hair is in part the representation of a contract between the guardian of the family, a pseudo-dragon named "Koin" (Coin) that is passed down from generation to generation, teaching arcane tricks and serving as a guide and guardian of the family. In part, the aid contract is sealed by donating 10% of all treasure found to Koin, who keeps personal savings and treasuries. In return, the pseudo-dragon provides help, teach about arcane knowledge (at least, in a starting point as beginner) and being invoked for small services and physical protection of her protege. All blackstone relic hunters wear white, or have white hair.


About the Relic Hunter work: Relic Hunters is a class that blends thief skills (opening locks, disarming and trapping, pricing rare items) and arcane or cleric knowledge (wiz, sorc, or cleric) with the function of recovering or protecting historical or mystical artifacts of great importance, be it financial, historical or religious. The profession is usually associated with temples, arcane groups or nobles with an interest in collecting rare objects... In addition those who have a historical interest in researching ancient art and objects, with the intention of publicizing to public these interests. Occasionally, it is possible to find relic hunters acting independently, serving as evaluators and negotiators, becoming neutral in places where artifact trading is very popular.

Relic hunters have divine or arcane knowledge as part of their work focus, as well as protection and assurance of evaluation of objects to be collected. The rogue abilities to disarm traps and open locks guarantee an additional layer of security in protecting the objects rescued. Invisibility spells, weight-carrying magic discs, bull power and others type of spells are used in a practical way to transport and protect artifacts. In addition to small cantrips to change equipment quickly, allowing a more agile focus on reinforcing the mystic side or reinforcing the combat side, alternating arcane clothing with an enhanced leather outfit.

Regardless of the focus of work, be independent, or with nobles, magicians or with the church, the relic hunter is more a kind of researcher and field historian than a politician or merchant. It focuses on the recovery and protection of these artifacts.



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