05 May 24, 03:37 am » Welcome, Guest. Please login or register.
Did you miss your activation email?


Netheril : Age of Magic

Please login or register.



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rainman

Pages: 1 ... 4 5 [6] 7 8 ... 22
76
Just an Update ...

We have been hard at work on the new version ...

*  A new town added, as the starting point
*  Good amount of work made on the surrounding areas of the new town
*  Hadrian remains, changed and updated
*  Some areas east of Hadrian and the Eastern Forest will not be in the new version
*  Sullivan has been updated
*  Something interesting has happen to the the plains near the Patrician Peaks
*  Loot has been worked on with a new Treasure system, but is on going
*  New systems to be added ( some you might have seen testing in game )


Things still on the boards ...

* Crafting
* Monster balancing
* New start up quests
* Some interior and exterior areas around the new town

I am sure I have missed stuff but this is a general overview
Thanks for your patience

77
We have heard word that some archaeologists have made progress on The Hollows. Rumour of a relic located at this site grows each day, which more information obtained via research and items found at the site.

The latest is that a Healing Sponge was lost many years ago and rumoured to be located at the site. The Healing Sponge is a very rare coral that is said to be blessed by Ilmater's Tears held within the sponge.

Revered Father Roberto
Farenway Enclave

78
Word of your work is starting to find its way to us. We hope your teachings are being heard in the lands around the town of Hadrian.

Is there anything you need from us?

Revered Father Roberto
Farenway Enclave

79
Some things I would like to see and some things I would not.
Quote
1) Few or no instanced dungeons. While this is a decent work-around on an overpopulated server where players are forced to compete for resources, it denies characters the chance to encounter each other while adventuring and make alliances/enemies. It also breaks immersion to not be able to enter an area for some vague reason.

I don't see a change in the quest system, we have been and will moving forward have more exploration area. The quests are there to grow characters and set challenges that the character could complete and in some cases showcase or provide information on the server by moving the character area the different areas. I hope on am read your feedback right.

Quote
2) Crafting. The payoff must be worth the time investment. It doesn't matter much if crafting produces end-game quality gear or just stuff to get a starting adventurer equipped, as long as it is worth the time it takes to get the materials and craft them into goods.

Quote
3) Applications. I don't like them. Not for classes, not for races. If the team doesn't like what a player is doing with a character, handle it after they have done it. Ban them. Give them stat decreases until they stop or quit. Whatever. Applications only create a sense of cronyism.

There is a change in the Crafting system we will be using, though the current system is great it was unfinished and complicated with some crafting areas having little or no benefits to the character.

Quote
4) Clear guidelines on expectations of character behavior. By this I mean easily accessible information on the setting and how a character should behave within it. How character mechanical death should be handled. Social standing and it's benefits/responsibilities, etc.

I believe we have this in place via the forums but if it needs to be more clear/updated and in one place we can do such.

Hope that helps

80
I know the idea of an endless dungeon has been passed around a lot. I still really like the idea and I am wondering if the invasion system is supposed to be NAoM's twist on it.

I have been working on 'The Hollows', which is a dungeon that doesn't require a quest and gets hard as you go down in levels. I have done two thus far and about 80% for the third one. It has skill checks, loot and different monster as you go along. We had some issues with the skill checks but I think that was fixed.

Re Invasion system, I have done a quest called 'Pied Piper' to test the system in a quest setup. Still currently in development but is in game being tested.

81
Nothing else? we are starting to lock things down re Lore and systems.

I like to give you more but it will be all a surprise.

Some of you would have seen the new Invasion system working in game at the moment.

What would you like to see?

82
Quote
Though things are currently a little quiet on NAoM in terms of major plots, we are pleased to see some player-driven things happening and the DM Team is always happy to support players in these endeavours. In the meantime, the team is working on some things behind the scenes. So exciting times with the team deciding that we are going to be doing a Version Two. These include major changes to maps, NPCs, merchants, crafting, new systems, and the setting itself. These are all works in progress and we do not want to roll things out until they are working properly. Furthermore, we are always taking note of suggestions made on Discord and encourage players to offer their ideas of what they want to see on our server. So keep a watch out for teasers along the way.

Netheril DM Team

Thought I start this for the community ... but all we ask is it is kept positive ... and then we can try to answer your question and take on board your thoughts. Of course we might need to keep some secrets

83
Netherese Library / Re: Research on Valstiir History
« on: April 15, 2020, 10:33:53 am »
Maybe some exotic tea would go down well ...

But I have the reference information you seek

Albert Pendragon, Master Librarian

84
Netherese Library / Re: Research:Permanent Animation of Objects
« on: April 15, 2020, 10:24:13 am »
A reference to an Alfred Bramblebrook, a report that his experiments with every day furniture didn't work as planned and caused loss of control. A side note has been added that a possible fix would be a better made/crafted furniture or item made with better materials, that may hold the enchantment better.

85
Netherese Library / Re: The Legend of the Bow
« on: April 15, 2020, 10:06:27 am »
Always happy to have a lovely lady around for tea at the library.

See you soon and we can discuss this instrument you seek.

Albert Pendragon, Master Librarian

86
Announcements / Re: Welcome to Netheril
« on: April 04, 2020, 02:29:43 am »
Hello all,

Firstly, we hope everyone is well and keeping safe.

We will continue to keep the server running during this time, as we know many people are at home or in isolation. The Team will do its best to continue to add new content and be around to run events and answer questions. Please be patient and the Team will get back to you, as we all navigate the issues in the world today and be there for our families. We have been supporting new concepts and player stories, so start thinking and get as many players you can involved.

Please continue to RP and build your character stories plus look at getting involved with other character stories if you can. Listen for calls and get involved :)

If you wanted to help, you can support us here > https://netheril.net/forums/index.php?topic=369.0

We also have projects on the go, so if you want to build something hit us up. Also if want to DM and/or have experience and wish to join the team, you can put in a ' Statement of Interest ', details here > https://netheril.net/forums/index.php?topic=414.0

Again we hope all are well and safe

Thanks
DM Team

87
Netherese Library / Re: Research on Valstiir History
« on: March 27, 2020, 11:47:59 am »
* he reaches for a book *

This is the story of the great battle against the Orc tribes at Southbank. Not long after the settlement was build, it came under attack from the Orc tribes everyday. Hitting the weak points in the settlements defences.

Lady Valstiir sent in a young Lord Jacques Dukarrus to hold the Orcs. A plaque sits under his statue to this day.

Quote
' In Memroy of Jacques Dukarrus

Died in the battle for Southbank, on the Old Battle fields against hoards of Orcs, defending the gate until reinforcements arrived. '

The reinforcements were not men but the Valstiir Enclave, where Lady Valstiir used her newly made Sun Weapon to carved a large chasm into the ground between Southbank and the Orc tribes killing many. This left one access point to the Orcs which was the now Old Battle Field where the battle raged and the Orc were pushed back into the mines and hills behind Southbank. The chasm remains to this day ... over grown but a reminder of the power of the Enclave.

* he puts the book back ... *

Now on that other matter ... lets have some tea. We can talk about your request and this sizeable donation.

// we will do some rolls and RP in the Library this weekend ... if you like

88
* provides that following book, with a note added to the back of the book ... ' Dont forget the Fallen ' referring to the momentum in the Old Quarter *


https://netheril.net/forums/index.php?topic=943.msg12404#msg12404

89
Netherese Library / Re: Research on Valstiir History
« on: March 22, 2020, 12:25:50 am »
* he takes the coin quickly and places in behind the counter *

' You have many question and I will do my best to answer them. I will refer you to the books to conduct your research but because of you donation I will give you some key information you seek that I am aware of. '

* he starts to write some notes on a parchment *

- Lady Valstirr raised her Enclave many years ago, employed three noble houses to build and support the day to day running of her citadel.

- The family history of Lady Valstiir is in a restricted section, at our Lords request

- Archmage Roz'dha did attempt to take control of the lands that the Valstiir Enclave held, that being Hadrian plus surrounding lands. This town and lands supplied the enclave to this day.

- Archmage Valstiir used her Sunlight weapon to destroy the Roz'dha Enclave, with the aid of the adventuring populous. Archmage Roz'dha was killed.

- A Mythallar is at the heart of an Enclave/Citadel. It powers the enclave and is the most powerful magic device in the land. Currently Lady Valstiir has locked down her Estate which holds her Mythallar.

' Hope that helps '


 

90
Netherese Library / Re: Ownership of lands outside Hadrian
« on: February 09, 2020, 09:29:18 am »
Outside the walls Hadrian or Southbank more than an arrow shot in distance is considered lands of the Empire. Unless there is a resource to be used or claimed by the Empire, the land is opened to be used. Further information ... The Monastery near Hilltop was claimed by a rogue monk, who employed a local dwavern mining company to build it and was thought damaged or destroyed when the Skyhigh Palace took to the air.

Pages: 1 ... 4 5 [6] 7 8 ... 22