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Messages - Vydaera

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31
General Discussion / Re: What would you like to see on N:AoM?
« on: September 09, 2019, 04:33:07 am »
Alright, you asked for it...

WE NEED MORE PLAYERS! This server has room for diverse groups, elves, monsters, nobility in the sky... even villains. We just don't have enough people to do all the different cool stuff.

Certain areas need fleshed out. Trading post, or hell, the entire Patrician Plains. I want to see more of the tribes! Druid grove in the Wonbrie could use a little love. It looks unfinished.

You know those scripts that put dialogue in your combat when you move into a certain area? Like right off the boat in Hadrian, stepping out in the Swamps, for example. More areas need that! And more, they can be used to give info about buildings and stuff on the world map, for example the ruined church in Wombrie. "A palpable sense of dread comes over you as you near the door to this place. The slow scrape of skeletons ambling about inside can be heard just past the doors- best be prepared before you enter." would be fantastic!

There needs to be more quests that give unique loot at low levels! Pumpkin goblins for example has a lot of stuff related to druids, especially evil ones. There could be new quests or tweaks to existing ones that cater to certain other classes or archetypes.

The questing could be re-balanced... I think level caps ruin the fun of people who like to help out lower level players (Like the amazing Uldur!) I get that this is a tricky thing to balance, but I would err on the side of letting players play how they want instead of restricting them. Maybe someone with a really optimized character could be helpful before the level cap, or someone who doesn't focus on combat won't feel comfortable in a quest until they are technically above it's level cap.

That being said, a lot could be done to tweak some existing quests to be more fun and less aggrivating. For example, the Haunted Inn behind Hadrian church has almost every single enemy with a 50% concealment rating. This... doesn't make it more difficult, just annoying. SOME of the enemies in a group, absolutely, just not 90% of them. There is also a darkness ooze that seems to be immune to physical damage, or highly resistant. Something like that needs a hint or a leadup, or maybe guarding an optional area with a chest or two. So that non-magic characters can progress, but won't get full benefit. The last part is the final room. A veritable SWARM of Shadows, that all drain strength, with touch attacks. Not so bad for a dex-based Monk, but any armored fighter types get WRECKED and their ability to fight is seriously compromised. A pair of Shadows with some other enemies would be threatening, but not absolutely overwhelming. With more scaling with the number of party members or something.

That's another thing. I like places where you need skills to get bonus loot. Like Trapped/locked doors. You could also block loot behind those little spots on the ground that check for like Acrobatics and stuff, right? To climb ladders or swim across a gap in Hadrian. How about a magical barrier with a Lore check? Or an NPC that shows you a secret passage if you Persuade/Intimidate/Bluff your way through dialogue. All things to let other skillsets feel rewarding.

That's all I can think of at this moment, and it was all off the cuff with no editing so take what I say with a grain of salt.

Cheers!

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