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Netheril : Age of Magic

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Topics - Shantis

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16
After having temporary access to an old very damaged tome, Aquaria takes notes of the few legible texts and begins to look for information and references on everything that is openly related to this tome. She gives full priority to this request, since at least eight or nine different people have asked for help on this subject. And incredibly, none of them gave any financial support, after all, fighting Roz'dha and the Eternal Flame is something patriotic, for the good of all or any other reason behind this. Only Snacks helped her with a good amount of money from the start, to support her and always offered a hand to explore places and find hints around.

Most people made the request over friendship, a matter of loyalty to Hadrian, the Empire, or offering affiliation to some group or house without any advantage or gain to Aquaria, or exchanging unwanted favors in a distante and unknown future, or promising impossible things. In the present situation, the information he could get would save lives. And she would have to be careful who to share this information with, since they have tried to kill her sometimes


First thing, she start to try to find a complete or partial copy of the book.
Second, she try to locate the author and his story inside of the library
Third, Aquaria start to search all possible references about the Eternal Flame...

// OOC NOTE: To avoid any type of metagame, I sent via pm the details of the information my character have and ways and process of research. It is up to the dms Voss and Tyreal to decide whether are plausible or not, and what has been achieved. Please Answer by Pm, and locking this topic! :D

17
Netherese Library / Research: Pariah request (Any DM)
« on: June 18, 2018, 05:11:38 am »
After hearing the information and explanations of Pariah regarding the problems with lycanthropy and the reports, Aquaria writes from her memory on a sheet of paper the reports she read in front of Pariah and Celeb. Aquaria keep the two reports safely to herself, locked in a distante, safe place.

Report 01
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Spoiler
"Report on wolves aroudn the Abbey

There was a large ghatering of wolves around the Abbey of the Moon, and they even entered the Hallowed Ground. Brom from House described them to be maddenedby a disease, hoping it was not lycanthropy related. However there was the incident a while ago with a few of our lost devouts, so it's too early to lock out as a possibility."
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Another Report
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Spoiler
This all started with the wolves around the Abbey. Read report 2 first if you haven't already. Something is making the animais around the Abbey. And more importantly the tree, go mad. They will attack anything on sight, and come even as close as to attack us inside the abbey grounds. I don't personally know much about the lands themselves being wounded, but Thrulithiel the Druid and oyr squire Sigrun are convinced the land, and the three itself has a problem deep down in it's roots. I mentioned that is a way further down, where we could see to the roots themselves, through the Abbey Undercroft. Father Dich has that section of the system on lockdown however, and we'll need to convince him to give us the key
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Pariah mentioned that she earned her honors as a rider after absorbing the darkness in the southern woods. And that in the region there is a ruined village, full of lycanthropes, from which the leader escaped after the whole work of absorving the darkness of each house.

Although she had already said to Pariah to seek a druid or person with a strong affinity with powers of nature, and this was achieved through contacts with new adventurers and with Celeb, the work was now to raise as much information as possible about the region, concerning the destroyed village and they origins. About werewolf, she can research a little more later, and maybe, write a report or article to help the library.

Aquaria goes on to research historical or commercial records of the region of Southern Woods, about lost or devasted villages or small towns or communities.

18
Following the request of Trent, Aquaria begins to research records regarding a small farming community called Everfrost.

The first thing she do is look for an map or reference of location, following by historical records, trade records and finally on some document available in the library of vastir about this place.

19
Netherese Library / Technical contribution to the Library of Vastir.
« on: June 15, 2018, 05:18:31 am »
*Aquaria delivers a parchment with a freshly copied story from her own research, with a note to the librarian.*

"Greetings, master Pendragon.

This time, I am contributing a technical report on many of the breeds or races found in the world. Some information can't speak depth or detail because it was based on information collected with different adventurers, as well as hunters and field surveys. Please do not consider this a final document, but an initial contribution to any hunter, druid, ranger, or life seeker as an initial reference in your research. I know I may be wrong at one point or another, but the information here can make the difference between life and death. To each researcher reading these notes, please have him read this message to be aware of the risks of an outdated source of information.

To start, about Sahuagin creatures. Good reading, Master Pendragon.

- Aquaria Blackstone, Relic hunter"
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Spoiler
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A study about Sahuagin in Netheril
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Sahuagin, a distinct and strange critura who live in places with direct liguação with the sea, either on beaches or underwater caves. These undeveloped creatures are too small to be tamed and enslaved. Their constant dependence on water makes them difficult to breed in captivity. And their grotesque eating habits and stinking skills would make even the most tolerant of the nobles die poisoned. Apart from the commercial part to everyone who has read this opening paragraph, let's now briefly detail these different creatures.

Sahuagin are carnivorous, devouring other animals and civilized races to stay alive. Their culture, structured through the worship of an aquatic deity equal to them, framed every Sahuagin racial culture in a tribal structure, commanded by the chief of the tribe, supported by the shaman, reinforced by the trusted warriors and the rest of the race.

Sahuagin usually take possession of structures created by other races, especially the common or marine elves, whose meat is extremely tasty and attractive to them. The simple vision of an elf is capable of making a Sahuagin drool of anxiety over cracked flesh. They consider human flesh second-rate, but satisfying, because of the extreme ease of capturing and devouring adventurers or human fishermen.

Sahuagin possesses rudimentary skills in the areas of construction, weapons creation and armor. Whatever is most powerful is stolen from other races, its weapons being nothing but twigs with pieces of stone tied, and its altars rock with 3 spears tied, holding skulls of elves and humans.

Sahuagin takes care of their offspring in a different way: They generate dozens of eggs, and every generation of Sahuagin that is born, is forced to fight against his brothers and sisters to the death all the time, until they are strong in a point that the adults Please stop. Sahuagin females and males are practically the same, although the females generate a huge belly, carrying their eggs inside the body to flee all somewhere near the carcass of some elf or human, so that the offspring will instinctively devour and taste a delicacy unique, from which will print an impression that will hang for life, motivating the race to hunt elves or humans for pleasure.
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In terms of combat, these aquatic creatures are deadly in the water. At sea, they can mentally summon sharks, obeying their orders. On land, the natural fluids of their bodies generate a sedentary gas, stunning their victims to be overthrown by an hour of Sahuagin. They use weapons such as spears, ax and stones made of wood and cheap stone, but it is not uncommon to see them using metal weapons stolen by adventurers, and even using bows and beasts, as these dangerous creatures have an incredible memory, being able to learn movements and maneuvers just by looking... Passing the teaching to the members of their offspring

Sahuagin have poisonous glands that exude their gas in parts of their body, and have some sub-species capable of generating a near-acid oil to human touch. These glands are optimal for the production of stunting poisons, or dry glands, in a process of preparation (which for the sake of safety can not be exposed here) are thrown dry in one direction, and upon reaching the floor to poison bag, resulting in decomposition, creates a stinking stinking gas, capable of causing dizziness, vomiting and loss of senses. Arcana and priests can not concentrate, while warriors and others have difficulty moving their arms, feeling partial paralysis in their bodies.

Culturally speaking, the Sahuagin do not know how to read or write in most cases, save the shamans, who steal books and expand their limited knowledge, and keep magicians and priests of other races in a very rudimentary and limited language. mystical or divine knowledge of them. This type of Shama is extremely dangerous.

The habit consists of caves near the sea, temples and ruins with direct connection to sea water or rivers. It is very common to see inner tribes abandoning caves at the edge of the beach, after being taken over by human bandits, invading other regions, always by the sea.
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20
General Discussion / Icly vs oocly torture
« on: June 12, 2018, 06:51:08 am »
The game has no clear rules of what is allowed or not icly or occly, in terms of icly laws. This make a huge gray area, leaving a lot of complex problems. Some people stay in a gray area and is hard to know how to deal with them. In the best case, ignore and move with other players?

If have no witness or if the law (or if noble house don't care), A character can kill a pc icly, use a revive / ressurection scroll, kill again the character again, revive / ressurect him again, kill again and repeteat the whole process to throw the character back to lvl 4 or a little more?

Yes, a ugly dick move, but icly, anyone chaotic evil can make this. Checking the case, because I talked with someone and this point come as long debate. Because, if (as example) a (non-real) character of House Reschotti do this icly, is really torture on the player-character (of course, the trauma of death is intense), but oocly?

21
*Aquaria delivers a parchment with a freshly copied story from her own research, with a note to the librarian.*

"Librarian, here's a copy of one of the search results I've done before. I hope this contribution is appropriate to your respectful library.

- Aquaria Blackstone, Relic hunter"
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Spoiler
Legend of the 5 Swords
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In ancient times, there was the legend of a powerful arcanum, which the name has already been forgotten. He possessed the gift of forging mystic relics of great power. And for a short time, he dominated a remote region that has now disappeared in time. At the peak of his power, with several servants and followers, he decided that he should expand his power to new lands, dominating everything that surrounded his domains.

For that, for five years, he forged and enchanted five different blades. One for the mind, another for the body, another for the soul, another for life and finally the last, for death.

To his faithful counselor, he devoted the blade of the mind, able to expand his intelligence and wisdom to limits as great as his master.

To his general, he gave the blade of the mind, able to leave it as fast as the wind, as strong as a giant, as healthy and sturdy as a dragon.

To his faithful priest, of whom he preached faith as his leader as a god, he allowed him to have the blade of life, capable of curing any disease, of regaining any injury, of curing any injury. And capable of devastation with one blow only the most dangerous of the undead.

For his spy and killer, he was presented with the blade of death. Portal in various forms, with various types of infinite poisons, capable of corrupting and devastating the lives of those who were injured. Draining to the end his life force, and also able to strengthen the undead.

For his right arm, his chief and faithful commander, he gave up the sword of souls, capable of commanding and invoking any kind of spirit, whether good, evil, nature, hell or other plans.
 
Over the years, each faithful follower has conquered his own lands, built up his own kingdom, paid respect and idolized his master as god. Their kingdoms and domains were different in many ways. Some cruel, others prosperous. But each with his own quality, reflecting the wishes of his master.

But the commander who had the blade of souls listened attentively to the spirits of other planes, from which he became greedy and tempted to take everything for himself. In secret, he attacked his master, defeating him and taking his place as the leader... Thus unleashing a dispute between all five possessors of the blades. One trying to destroy the other, for personal, moral or unknown reasons.

While each of them fought each other, the master, who had even been defeated, had retired pretending his death decided to return, defeating each of his followers personally, considering them traitors. Their lifeless bodies were sealed, with the blades of which they represented their loyalty, deposited in the tomb from which they were forgotten. After having defeated all, and sealed each blade in a different part, the master retired, leaving behind the debris of his lost kingdom, along with the survivors of his great lost empire. His name was forgotten, along with those who served him and idolized him.



22
Netherese Library / Blackstone research (any DM)
« on: June 02, 2018, 09:53:29 pm »
Respectfully, Aquaria goes to the library, taking her notebook, so she can research and carefully study the books and records available in the library... Knowing that Aquaria have accumulated several search requests, and she will need to spend a lot of time researching the library to find torn information or trails that lead to special referrals.

As she knows that the search for relics goes through different fields and themes, sometimes steeped in rumors or legends with no clear connection, she goes on to research on different subjects, looking for cross references to different legends or historical facts related to some points of interest.

- Former groups of knights or adventurers, who officially served to some land or kingdom, of which already extinguished or broken, with clear reference to its members or the region of which they lived. Includes groups from the silver age, or before it. Among references, possible groups such as Eternal Flame or others new or strange names that may arise during the research. With or without relation with gods or noble houses.

- Legends or stories about lost or fallen deities or entities, plus any reference to influential people of the past, who have some sort of power and command post, without necessarily being directly addressed to some noble house.

- A detailed study of the relationship of the dwarves and the present noble houses, looking for historical references to the names of dwarven clans associated with current or former noble houses.

- Careful study of everything she can find do about gnoll beliefs, especially those associated with the Dukarrus caravan attack happened some days ago.

- Research on legends, rumors or stories (even children's stories) made available in the library about important figures in the past, whether real or not, folk or not, of the human race, dwarf or elf.

- Careful research on the isle of the sauros, seeking to know which people, or even the noble houses that lived in the area, and what caused the invasion in the region.


23
Spoiler
Name: Aquaria Blackstone
Age: 20 years old
Hair: White hair
Eyes: Blue
Height: 5.6 / 1.72
Parents: Pamela and Arthur Blackstone
Work: Relic Hunter

Background: Daughter of a couple of relic hunters, Aquaria spent part of her childhood traveling and visiting ruins, accompanying her parents on the hunt for collection of ancient and historical artifacts. Her mother, Pamela was a treasure hunt, while her father, Arthur, was an experienced mage. At age 16, Aquaria decided to continue in the family profession while her parents finally decided to retire, after Arthur lost a leg in an accident years ago in one of the traps inside a dungeon.

Four years later, at age of 20, Aquaria start to hunt relics alone in the world.

The white hair is in part the representation of a contract between the guardian of the family, a pseudo-dragon named "Koin" (Coin) that is passed down from generation to generation, teaching arcane tricks and serving as a guide and guardian of the family. In part, the aid contract is sealed by donating 10% of all treasure found to Koin, who keeps personal savings and treasuries. In return, the pseudo-dragon provides help, teach about arcane knowledge (at least, in a starting point as beginner) and being invoked for small services and physical protection of her protege. All blackstone relic hunters wear white, or have white hair.


About the Relic Hunter work: Relic Hunters is a class that blends thief skills (opening locks, disarming and trapping, pricing rare items) and arcane or cleric knowledge (wiz, sorc, or cleric) with the function of recovering or protecting historical or mystical artifacts of great importance, be it financial, historical or religious. The profession is usually associated with temples, arcane groups or nobles with an interest in collecting rare objects... In addition those who have a historical interest in researching ancient art and objects, with the intention of publicizing to public these interests. Occasionally, it is possible to find relic hunters acting independently, serving as evaluators and negotiators, becoming neutral in places where artifact trading is very popular.

Relic hunters have divine or arcane knowledge as part of their work focus, as well as protection and assurance of evaluation of objects to be collected. The rogue abilities to disarm traps and open locks guarantee an additional layer of security in protecting the objects rescued. Invisibility spells, weight-carrying magic discs, bull power and others type of spells are used in a practical way to transport and protect artifacts. In addition to small cantrips to change equipment quickly, allowing a more agile focus on reinforcing the mystic side or reinforcing the combat side, alternating arcane clothing with an enhanced leather outfit.

Regardless of the focus of work, be independent, or with nobles, magicians or with the church, the relic hunter is more a kind of researcher and field historian than a politician or merchant. It focuses on the recovery and protection of these artifacts.



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