Alright, here is apparantly very very HUGE issue with Raise Dead spell and Resurrection Spell.
I am playing a cleric who is very kind to members of party and especially to high level characters and always used many times and always Raise Dead spell on them. After some time I am OOCly was told what there difference between this two spells. Raise dead spell will take 10% exp from character and Resurrection Spell will take only 5% exp.
Of course it is makes sense since Resurrection is stronger spell. But what is more difference between this two spells?
By description and by default, Raise Dead spell returns corpse to life and raised character returns to life with 1 hit point.
In Netherese server, character returns back to life with full hp.
Resurrection spell by default raises character and returns back to life with full hp.
In Netherese server it is unchanged.
Now right to issue with 5% difference.
If forget about this difference, then everything is fine. Not all-mighty cleric was able bring back to life party members right after event or in middle event and it is very nice and cool! Return back from death!
But 5%!
Maybe everyone noticed how big we have thread about Death Penalty?
Yes-yes! That means what players OOCly would prefer to keep their characters dead even when it maybe not makes sense in game because of this difference 5% in lost exp.
And even if they prefer to stay dead, there is nothing can stop cleric to use Raise Dead spell on dead character.
Just imagine, Neutral Good character, after hard battle very far away from cities and temples wish to help to his friends and he just use raise dead spell!
And then back from death returns angry players who maybe even can start hate you and your low level clerics or be very frustrated what your character used this spell and they lost 10% of exp instead of possible 5%.
I hope everyone now will understand what I mean in general now.
People becomes sad/angry/frustrated/dissapointed/your option/ OOCly because of game mechanics and descisions what was made in game by characters.
SUGGESTIONS.
0. Make dead bodies weight 100+ lbs. Not 0.5.
1. Remove this difference of 5% between two spells or players will become more angry/sad when low level clerics raises high level characters.
2. Place temporary debuffs on characters what was raised by Raise Dead spell. Low AC, low stats, low AB. It can be anything what will remain on character few hours and can't be removed by rest.
Bonus suggestions for distant future.
Spoiler3. Include diamonds in Ressurection Spell and even to Raise Dead spell too perhaps.
4. Make characters pick deity in creation room so perhaps this spells will be more important for characters of same faith and who knows maybe characters of same faith will have very very little exp loss
Pretty much any charge to spells like Evard's which can easily down an unprepared player is never amusing. Base, it feels like an empowered spell in it's own right. Paralysis to Entangle and reducing the amount of tentacles is a good start. While yes, Ethereal Visage does deal with it quite well, it's something that must be prepared, so in the best case scenario you would be accused of metagaming anyway.
And then back from death returns angry players who maybe even can start hate you and your low level clerics or be very frustrated what your character used this spell and they lost 10% of exp instead of possible 5%.
I agree with this completely. Any raise at all from a PC or NPC should be equal, mainly so everyone is happy with any help at all.
SUGGESTIONS.
0. Make dead bodies weight 100+ lbs. Not 0.5.
1. Remove this difference of 5% between two spells or players will become more angry/sad when low level clerics raises high level characters.
2. Place temporary debuffs on characters what was raised by Raise Dead spell. Low AC, low stats, low AB. It can be anything what will remain on character few hours and can't be removed by rest.
Spoiler3. Include diamonds in Resurrection Spell and even to Raise Dead spell too perhaps.
4. Make characters pick deity in creation room so perhaps this spells will be more important for characters of same faith and who knows maybe characters of same faith will have very very little exp loss
Regarding point, uh, zero, corpses should have weight to them. Including their inventory if possible. Temporary debuffs might not work too well, as the player was already punished with an experience loss. Losing a tenth of your experience is already weighty enough, causing further detriment would only serve to cause players to wait out the timer which is not fun for anyone involved in a quest they might be at. Something like a small movement speed slow could work if it's for flavor.
Including requirements for high level spells in general would make them feel more important, even opening up avenues for buffing some spells depending on such. I would be all for people pooling resources to their faction cleric to give them the ability to raise/resurrect mid-fight for an edge.